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Illyanna
Junior
Posts: 151
(4/1/03 3:15 pm)
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April Siege Report
The changes in 1.60 were a huge improvement in siege functionality and use.
Catapults, Ballistas and Rams are being carried and used in keep sieges. Relics are still changing hands with the 3 ram limit.

I'll break the remaining issues into categories: Bugs, Use Issues, RvR Issues, and Wishlist.

Bugs:
1. There is a damage bug where ranged siege fails to damage targets in the area. The highest failure rates are against gates and siege. No failure messages. Biggest issue for ballistas vs. Siege.
2. Groundtarget still has some reported bugs:
a. Moving while setting GT causes crash to desktop. (reports only)
b. GT adjustment sometimes toggles mouselook which disables GT movement until mouselook is toggled manually. Exact cause unknown (verified)
c. GT stays in dungeons. (verified by Animist TL)
d. High refresh rates freeze GT. (reports only)

Use Issues:
1. Unstacking ammo requires a multiclick process. Hope for an interface addition to select a single object (ammo) and drop on the siege. Alternately when it gives the message about not placing stacks on the siege, remove one ammo and add to the siege.
2. Documentation - old information on the HowTo is incorrect and misleading. Also should include intended ways to use siege (i.e. ballistas ignore walls for targetting, and the siege triangle: rams vs. gates, catapults vs. players, ballistas vs. siege)
3. Siege Salvage - at 1sec per board salvage takes too long relative to the speed of RvR. Reducing the amounts salvaged or deceasing the timers would help.
4. Caledonia Siegemaster prices too high. Costs are higher than a full Material 4 siege purchased from Supply Keep vendors but can't be repaired, salvaged and are wasted if either the siegemaster or controlling player are killed before placement.
5. The power-level of the onager and scorpian is too powerful for Abermenai and Thidranki. Even 'splash' damage from the scorpian can 'one-shot' players in Abermenai. Possibly add a Level 20/25 ranged siege for use by the siegemasters only which would do more appropriate damage to <25th players (arbalest and small onager for example). Would not need to be player craftable.
6. Scorpian and Onager maximum range is 2500 compared to 3500 for the two higher grades of siege. This range difference amounts to a 60% loss in area of coverage compared to the 3500 range weapons.

RvR Issues
Siege parts access-
a. Supply Keeps have unlimited access to readily available siege and can't be out-gunned as it were. Siege vs. Siege fights at a supply keep are an exercise in futility as the attackers can never destroy defending siege without them being replaced immediately. These battles tend to have the invading realm as the defender due to the travel time for the home realm.
b. Non-supply keeps have very restricted access to siege. They are the opposite of the supply keep situation.
Suggestion: allow the siege vendor in the supply keeps to be killed with normal respawn time. Allow Upgraded keeps to spawn a forge (and other tools) and a materials merchant for making siege parts. This merchant would also be killable.
Another option would be to move siege merchants to Border keeps with siege still available via crafting in the supply keeps.

Wishlist:
1. New siege engines - especially items that are categorically different. Oil pots, blocking walls, craftable bombs/traps, ladders, siege towers. New ammo with wih alternative spells (not variations on damage)
2. Alchemists and Spellcrafters wish to participant in siege (seems to be linked to a desire to salvage/trinket as well). Sounds like something is already planned for this.
3. Reduce minimum range on ranged siege to allow more flexibility in placement for defending siege. Current options are limited to the keep rear for targetting the gate area.
4. Allow siege to be moved post creation to correct for misplacement. Possibly as a control interface option ('ADJUST' pushes siege object 50 units toward target aimed at - with timer) or by a pick up and drop method (no player movement allowed but can adjust position by pick up range).

Tejj
Helper
Posts: 19
(4/2/03 11:41 am)
Reply
Re: April Siege Report
Thank you for being the seige voice Illyanna!
I would strongly agree with Bug 1, Use 1 & 3, and the Wishlist.
Would also wish to be able to "title" in Seige like other crafters are able too in set /who.

Alibin Sophos
Guinevere

Illyanna
Junior
Posts: 152
(4/2/03 10:09 pm)
Reply
Changes in 1.61
1.61 apparently broke both the timer bar for siege and ballista targetting.

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