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Mentalist Class Report Feedback 1.70
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Tessuraea
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PostPosted: Fri Aug 20, 2004 5:05 pm    Post subject: Mentalist Class Report Feedback 1.70 Reply with quote

Feedback responses are given in red. Anything with an actual "no" answer can't be brought up for another six months; the ones that are "under discussion" are just that and could become a yes or a no. The rest are pretty self-explanatory. I will be addressing all the tabled issues in my next report and some of them sooner.

Spec line Issues
Mana
The need for HoT and PoT spells has been drastically reduced by the availability of healing and power fonts.

The only damage in the specline is a single-target or AE DoT, which is easily cured or healed, and is negated by standing in a heal field. A high level of Wild Power is necessary to be at all effective.
No plans to change this - design decision

Light
The charm tether range is too short. When a pet gets outside of the tether range, the charm is cancelled entirely and the pet returns to attack the mentalist. If an infinite tether range isn’t possible, a longer tether one would help, and the charm should start pulsing again when the pet re-enters the tether range.
Under Discussion

The charm can’t be quickcast and isn’t an instant. When a pet breaks the charm, it isn’t possible to immediately re-charm it as Minstrels can.
First response is no - however clarify it a bit more.

Rate of double resist is sometimes high even on mobs that are well within the caster’s ability to charm. Charming above your ability should carry risk; charming something far below your ability shouldn’t.
No changes planned - Design Decision

Mentalism
This specline suffers from a lack of offense, defense, or effective utility. It is useless as a primary spec and is almost never taken above 28 as a secondary. Mentalism spec mentalists cannot get into PvE groups and offer little to an RvR group.
No plans to change the line - Design Decision

The baseline DoT ticks only 4 times instead of 6 like most other caster-class DoTs, and there is no damage spell in the spec.
No plans to change this - Design Decision

Its utility spells are not useful. A single-target mez on the same timer as a bard’s is rarely needed in RvR. Confusion has no effect in RvR and is not useful in PvE except in rare situations. The de-mez spell at 28 is a valuable tool, but bards get it baseline. Mana has HoTs which are more efficient than normal heals and carry no aggro. In RvR, single-target heals that require LOS aren’t effective.
Under Discussion

Realm Ability Issues
Selective Blindness
This ability has a tiny radius, isn’t an instant cast, and is resistable. All three of these things hinder its effectiveness.
No plans to change this - it is for a single target - Design Decision

Because those targeted with it can still see the caster, they just follow him around until it breaks. Mentalists have no speed, so this isn’t an effective escape spell. One on one, it’s excellent, but not in regular RvR.
No technology/resources available to change this at this time.

Currently SB breaks if anyone attacks the target, not just the mentalist or pet.
Under Investigation but we can't duplicate it

MCL/Raging Power
These are absolutely necessary for Mentalists to have, and are expensive. Suggest 3/6/9 progression instead of current cost, especially as the first level of each doesn’t compare favorably with the old MCL.
Tabled - need new argument or information.

Static Tempest
Doesn’t take effect until 5 seconds after it’s cast.
No changes planned - design decision

Master Level Abilities
Warlord
The Warlord path is available to Mentalists instead of Convoker. By and large, mentalists are happy with this, but the abilities are clearly not intended for mages. The biggest example is Siegemaster; Mentalists rarely run siege equipment. Warlord has no abilities that will increase the offense or defense of the caster in RvR.
No plans to change this at this time.

The level 10 ability overwrites all casted absorb buffs.
Tabled - need specifics

Stormlord
Only one storm can be used at a time, and storms cannot be canceled by their caster.

Any storm in effect places the caster ‘in combat’ for purposes of regenning power, end, or hits, or using MCL or any other effect that requires the user to be out of combat, including run speed. This is true even if the caster is a zone away.
No plans to change this. Design Decision

Arcing Power: Light already has an AE DD, and Mana has an AE DoT. There’s very little reason to use this in its current form.
No plans to change this at this time - Design Decision

New Issues
Casting range from the top of towers/keeps is decreased enough that getting LOS and range is difficult for anyone who doesn’t have a bolt-range spell.
No plans to change range, but LOS is improved constantly.

Pets don’t keep up with boats. Pets port with the owner, but they lag behind, which often results in the charm breaking because the pet is outside tether range. It then gets ported on top of its old owner with painful results.
Under Discussion

Charm is now sometimes dropping on one resisted pulse or even none.
Investigated - Can't reproduce this.

Item Problems
Artifacts that cast chants cancel the Mentalist charm and vice versa.
Being investigated.

Documentation Issues
Delve information for the charm line is inadequate. It doesn’t say anything about what type of mobs can be charmed with any of the spells, or about the power drain per tick, or the level of mob that can be charmed. The Herald has the power cost, but not the type of mob.
Under Discussion

The HoT spell should display points healed per tick to the caster.
Under Discussion

Confusion still tells the target, “You can’t focus your knight viking badger helmet… aargh!” The caster sees “<target> looks a little crazy!” There is no actual effect.
That is the design. The player is confused and gets a funny message.

Other Issues
  • Spell resist rates in epic encounters.
    Tabled - need new argument or information
  • Higher resist rate of DoTs vs. DDs.
    Specifics
  • Mentalist has no instant abilities or debuffs.
    Tabled - specifics
  • Focus capped by spec.
    No plans to change this - design decision
  • Guards aggro pets that break charm but don’t lose aggro when the pet is recharmed. (Pets do this to each other on occasion as well.)
    Under Investigation
  • No way to tell from targeting a mob whether or not it can be charmed, which charm spell should be used, or what level it is.
    No plans to change this.
  • Spells are still interrupted by resisted effects or effects the caster is immune to.
    No changes planned - Design Decision
  • Free RAs for casters would be nice, comparable to tireless for melee classes.
    Tabled - need new argument or new information.

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Last edited by Tessuraea on Sat Aug 21, 2004 5:26 pm; edited 1 time in total
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Tessuraea
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PostPosted: Fri Aug 20, 2004 5:09 pm    Post subject: Reply with quote

I got a chuckle out of the knight viking badger helmet thing. Also, though there's a 'no' on changing Mind Mastery, the "under discussion" for its low utility utility spells is a bit heartening.

Like I said, I'll be addressing some of these immediately; others will have to wait for the next report cycle.

I find that even though I'm disappointed by some of the responses, it's nice to have them.

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PostPosted: Fri Aug 20, 2004 5:23 pm    Post subject: Reply with quote

Can I suggest using a color other than bright yellow?

Owie... Sad

/puts on shades Cool

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PostPosted: Fri Aug 20, 2004 6:18 pm    Post subject: Reply with quote

Well, they did answer each item. I'm not tearing my hair out in frustration. Perhaps they released the worst ones first so then your own report wouldnt look soo bad. Confused At least I was ready for the overly obvious items to be asked for more specifics.

Quote:
The level 10 ability overwrites all casted absorb buffs.
Tabled - need specifics

Higher resist rate of DoTs vs. DDs.
Specifics

The charm can’t be quickcast and isn’t an instant. When a pet breaks the charm, it isn’t possible to immediately re-charm it as Minstrels can.
First response is no - however clarify it a bit more.

Mentalist has no instant abilities or debuffs.
Tabled - specifics


"Here's your sign." Laughing

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Last edited by Fiti on Fri Aug 20, 2004 6:56 pm; edited 1 time in total
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Ayindyr
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PostPosted: Fri Aug 20, 2004 6:53 pm    Post subject: Reply with quote

Some of these responses are redicilous..


Quote:
The charm can’t be quickcast and isn’t an instant. When a pet breaks the charm, it isn’t possible to immediately re-charm it as Minstrels can.
First response is no - however clarify it a bit more.


How is this unclear? the charm can't be quickcast.

Quote:
Mentalism
This specline suffers from a lack of offense, defense, or effective utility. It is useless as a primary spec and is almost never taken above 28 as a secondary. Mentalism spec mentalists cannot get into PvE groups and offer little to an RvR group.
No plans to change the line - Design Decision


ok, they made a (near) useless spell line by design?

Quote:
Charm is now sometimes dropping on one resisted pulse or even none.
Investigated - Can't reproduce this.


do they play the same game? this happens all the time.

Quote:
Confusion still tells the target, “You can’t focus your knight viking badger helmet… aargh!” The caster sees “<target> looks a little crazy!” There is no actual effect.
That is the design. The player is confused and gets a funny message.


ok, somehow i don't find this funny..

Quote:
Other Issues
Spell resist rates in epic encounters.
Tabled - need new argument or information


Er.. what more do they need? casters are near useless in epic encounters. new argument - let's see.. how about that ToA is all about epic encounters in one for or another and casters feel shunned by not being able to contribute? as for info .. we still get resisted 99.99999999% of the on epic mobs.

Quote:
Higher resist rate of DoTs vs. DDs.
Specifics


how is that hard to understand? DOTs have a higher chance of being resisted than DD's do.

Quote:
Free RAs for casters would be nice, comparable to tireless for melee classes.
Tabled - need new argument or new information.


How about .. tanks got tireless, we got nothing and we rely on power more than they rely on endurance.


seeing this kind of response to a well written and well composed Tealm lead report is disheartening to say the least.
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PostPosted: Fri Aug 20, 2004 8:15 pm    Post subject: Reply with quote

OMG ... the desire to punch whomever wrote that in the face ... .



ARRRGGGHHHH!!!!!'


"Currently SB breaks if anyone attacks the target, not just the mentalist or pet.
Under Investigation but we can't duplicate it "



/em goes and gets a bowl of ice cream to calm down


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Fiti
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PostPosted: Fri Aug 20, 2004 8:30 pm    Post subject: Reply with quote

Heh, this is consistant Rolling Eyes

Ment Report
Quote:
Stormlord
Only one storm can be used at a time, and storms cannot be canceled by their caster.
Any storm in effect places the caster ‘in combat’ for purposes of regenning power, end, or hits, or using MCL or any other effect that requires the user to be out of combat, including run speed. This is true even if the caster is a zone away.
No plans to change this. Design Decision

Eldritch Report
Quote:
1. Stormlord:
As a path Stormlord is fairly disdained. The combined problems of being able to only have one storm up at a time along with the chance of having multiple storms easily scattered by the ML2 ability leave many desiring the other ML path option.

(no response)

Valewalker Report
Quote:
-Stormlord
-All storms being on the same timer, means that a player can only have one storm down at a time. With seven types of storms all sharing the same timer instead of seperate distinctive timers for drains and debuffs, stormlords often find themselves able to use only one or two Master level ablites for 600sec units of time, greatly hamstringing the complete lines useablity.
Under discussion

Say the same thing 3 ways, and get 3 different answers....

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PostPosted: Sat Aug 21, 2004 1:47 am    Post subject: Reply with quote

Who on earth is doing these feedbacks?

At least with Mackey, while I intensely disagreed with him often, I respected his opinions/reasoning. This person is simply AWFUL. Is he/she under a directive from Mythic to give us as little information on Mythic's standing as possible, or does he/she really only posess a five phrase vocabulary...?

EDIT: Oh, and I'll second the non-yellow sentiment. I like yellow, but against the white background I had to highlight it to read it.
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carighanmaconar01
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PostPosted: Sat Aug 21, 2004 5:24 am    Post subject: Reply with quote

I too want Mackey back. I had hoped that Linda would be better, because it couldn't go down after Mackey, but Mythic suprised me. Linda shows a total lack of ingame knowledge, writes only single or double words per answer, and also has to be about the most assine person at Mythic, what I can gather from the reports.



Quote:
Mana
The need for HoT and PoT spells has been drastically reduced by the availability of healing and power fonts.
The only damage in the specline is a single-target or AE DoT, which is easily cured or healed, and is negated by standing in a heal field. A high level of Wild Power is necessary to be at all effective.

No plans to change this - design decision


Hello? They are using an expansion's powers to make a CLASS ABILITY near useless, and then call it a design-decision, because they are too lazy to do something about it?!?



Quote:
The charm can’t be quickcast and isn’t an instant. When a pet breaks the charm, it isn’t possible to immediately re-charm it as Minstrels can.
First response is no - however clarify it a bit more.


This is a typical "Linda"-response. Like in the Animists report: Our debuffs are too weak -- in graphical effect or in damage? DO YOU PLAY THIS GAME, MISS LINDA?! No? Then don't work for the gaming company, you §%&§$&"§$&$%/"!!°



Quote:
Rate of double resist is sometimes high even on mobs that are well within the caster’s ability to charm. Charming above your ability should carry risk; charming something far below your ability shouldn’t.
No changes planned - Design Decision


Translation: No changes planned - we don't understand our code, after all...



Quote:
Mentalism
This specline suffers from a lack of offense, defense, or effective utility. It is useless as a primary spec and is almost never taken above 28 as a secondary. Mentalism spec mentalists cannot get into PvE groups and offer little to an RvR group.
No plans to change the line - Design Decision

The baseline DoT ticks only 4 times instead of 6 like most other caster-class DoTs, and there is no damage spell in the spec.
No plans to change this - Design Decision

Its utility spells are not useful. A single-target mez on the same timer as a bard’s is rarely needed in RvR. Confusion has no effect in RvR and is not useful in PvE except in rare situations. The de-mez spell at 28 is a valuable tool, but bards get it baseline. Mana has HoTs which are more efficient than normal heals and carry no aggro. In RvR, single-target heals that require LOS aren’t effective.
Under Discussion


You know, normally I would be happy about this. But with the rest of the feedback the way it is, they can shove their discussions up their a****!



Quote:
Stormlord
Only one storm can be used at a time, and storms cannot be canceled by their caster.
Any storm in effect places the caster ‘in combat’ for purposes of regenning power, end, or hits, or using MCL or any other effect that requires the user to be out of combat, including run speed. This is true even if the caster is a zone away.
No plans to change this. Design Decision


Umm - yeah. When Guild Wars comes out, I am gonna drop DAoC, no plans to change this - design decision Smile



Quote:
Arcing Power: Light already has an AE DD, and Mana has an AE DoT. There’s very little reason to use this in its current form.
No plans to change this at this time - Design Decision


Translation: I have no brain - no plans to change this, design decision Razz


Quote:
Confusion still tells the target, “You can’t focus your knight viking badger helmet… aargh!” The caster sees “<target> looks a little crazy!” There is no actual effect.
That is the design. The player is confused and gets a funny message.


Give me Linda, a sharp objects (or a chainsaw or the like), and 5 minutes, and I show you what I consider funny! For this answer alone, she should be fired, and then shot. Or vice versa. Or only shot, her feedbacks will improve from that, I am sure!




*ticked off*
Do they really don't want people to play their game?!?

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PostPosted: Sat Aug 21, 2004 5:58 am    Post subject: Reply with quote

As much as I hated Mackey as well, this feedback is totally useless. Why do you even bother writing reports?
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PostPosted: Sat Aug 21, 2004 7:57 am    Post subject: Reply with quote

Quote:
The charm can’t be quickcast and isn’t an instant. When a pet breaks the charm, it isn’t possible to immediately re-charm it as Minstrels can.
First response is no - however clarify it a bit more.


I wonder what they were telling us we couldn't have since we weren't asking for anything. No we can't have an insta-cast charm? No we can't have a QC-able charm?

Quote:
Selective Blindness
This ability has a tiny radius, isn’t an instant cast, and is resistable. All three of these things hinder its effectiveness.
No plans to change this - it is for a single target - Design Decision


If Selective Blindness were intended to be single-target-only then it wouldn't have a radius now would it?

Quote:
Currently SB breaks if anyone attacks the target, not just the mentalist or pet.
Under Investigation but we can't duplicate it


I can do this myself without any special knowledge/equipment over the course of one afternoon and the help of a friend. You didn't even try did you?

Quote:
Charm is now sometimes dropping on one resisted pulse or even none.
Investigated - Can't reproduce this.


I can do this myself without any special knowledge/equipment over the course of 30 minutes generally by charming a daughter of medb near druim ligen, sitting down, and turning on chat logging.

Quote:
Stormlord
Only one storm can be used at a time, and storms cannot be canceled by their caster.
Any storm in effect places the caster ‘in combat’ for purposes of regenning power, end, or hits, or using MCL or any other effect that requires the user to be out of combat, including run speed. This is true even if the caster is a zone away.
No plans to change this. Design Decision


You won't change this for Mentalists but you will for Valewalkers? Please be consistent when responding to the same question in multiple reports.

Quote:
Confusion still tells the target, “You can’t focus your knight viking badger helmet… aargh!” The caster sees “<target> looks a little crazy!” There is no actual effect.
That is the design. The player is confused and gets a funny message.


Oh yeah, it leaves every player who has it confused as to why they have the spell. The target is usually even more confused as to why anyone would cast it on them.

It's readily apparent Mythic doesn't even try anymore... I'm deffinitely trying WoW as soon as I can.

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carighanmaconar01
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PostPosted: Sat Aug 21, 2004 8:40 am    Post subject: Reply with quote

You want to know what's really ridiculous?
Below is the feedback Valewalkers got about the Stormlord-line:

Quote:
-Stormlord
-Stormlord suffers from a lack of value or return, Spell cast are to long and storms easily moved due to an easily attainable Vacuum Vortex, and especially sensitive problem for the melee minded Valewalker class.
Under Discussion


-All storms being on the same timer, means that a player can only have one storm down at a time. With seven types of storms all sharing the same timer instead of seperate distinctive timers for drains and debuffs, stormlords often find themselves able to use only one or two Master level ablites for 600sec units of time, greatly hamstringing the complete lines useablity.
Under discussion


-Stormlord 10, Arcing Power, is of insignifant return compared to other ML10 abilites. One forth of the time it takes to cast and use this buff is spent on casting the buff itself, the 70% damage reduction to the Valewalkers already baseline lifetap makes this nothing more than a very difficult to utilize AE interrupt. Further changes and/or replacement are requested to give the stormlord master level an appropriate crown jewel comparable to other lines.
Under Discussion



Sure sounds a bit different than ours, eh?

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PostPosted: Sat Aug 21, 2004 8:54 am    Post subject: Reply with quote

Quote:
Post subject: Class Report Feedback - 1.68

It's the feedback for 1.70 not the 1.68, isn't it?

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Ayindyr
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PostPosted: Sat Aug 21, 2004 12:29 pm    Post subject: Reply with quote

Team Lead Issues
-Team Lead Importance: It appears that the team lead program as a whole is just for show and that the advice and ideas of team leads are ignored or laughed at.
No plans to change this - Design
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PostPosted: Sat Aug 21, 2004 1:09 pm    Post subject: Reply with quote

ROFL
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