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Necromancer

The Necromancer is a new type of class in Dark Age of Camelot – a pet caster who does all of his actions through his pet. Unlike other traditional pet casters such as Enchanters and Cabalists, who wield a mix of magic with pet assistance, the Necromancer is powerless without his pet.

Necromancers are a cloth robe wearing/staff wielding spellcasting class that are the priest class of Arawn, lord of the underworld, and can summon dead bodies and command them to do their bidding. Given their power by Arawn, Necromancers are not necessarily the most popular people in the realm, but their spellcasting and pet prowess are definitely welcomed by the rest of Albion.

The first thing a Necromancer must do when they plan on adventuring is to summon a pet. All their spells are cast through their pet, once one is summoned. They may heal the pet, command it to cast spells on enemies, command it to attack enemies, etc. When controlling a pet, Necromancers enter “shade mode” and are referred to as “shades”. A shade cannot be targeted or damaged by melee or spells. In order to kill a Necromancer, you must first kill his pet, which forces the Necromancer to become visible, where he can then be targeted and killed. While a shade, the Necro is displayed as a translucent shadowy floating ghost.

When the pet is killed or released, the Necromancer has his health reduced to a percentage of the pet’s health. So, if the pet is at full health and is released, the Necro comes back from shade mode at full health. If the pet is damaged and released, or killed, the Necro comes back from shade mode at a percentage of the pet’s health when it was released (obviously zero if killed). This cannot kill the caster, but reduces him to a minimum of 1 hp. The intent of this is to make it so as long as the pet is alive, the Necro is at full health, but when his pet dies, the Necro is extremely damaged, weak and vulnerable.

Via their pets, Necromancers have damage spells, pet healing/buffing spells, powertaps and power transfers (NOTE: these are new to the game for this class). Necromancers have the ability to do damage, and the pain it inflicts brings them a surge of power. They don't drain power directly from their target, but they receive a portion of damage back into their power pools.

Disciples become Necromancers by joining a new guild, the Temple of Arawn. Britons, Inconnu, and Saracens can become Disciples.

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