Old Frontier RA's

Discussion in 'DAoC General' started by CounterfeitTestman, May 13, 2008.

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  1. CounterfeitTestman

    CounterfeitTestman Noob

    Member Since:
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    Best i can find sorry if i left some off

    Excited Frenzy
    Battery of Life
    Siege Bolt
    Veil Recovery
    Determination
    Brilliant Aura of Deflection
    Severing the Tether
    Bunker of Faith
    The Empty Mind
    Rain of Ice
    Ichor of the Deep
    First Aid
    Ethereal Bond
    Falcon's Eye
    Rain of Fire
    Speed of Sound
    Minion Control
    Faith Healing
    Juggernaut
    Battle Yell
    Bladedance
    Concentration
    Corporeal Disintegration
    Long Wind
    Longshot
    Void Style
    Majestic Will
    Mastery of Archery
    Mastery of Healing
    Mastery of Concentration
    Mastery of the Art
    Mastery of Magery
    Mastery of Parrying
    Mastery of Stealth
    Mastery of Arms
    Mastery of the Arcane
    Mastery of Blocking
    Mastery of Pain
    Mastery of Water
    Mystic Crystal Lore
    Negative Maelstrom
    Lifter
    Whip of Encouragement
    Perfect Recovery
    Arrow Salvaging
    Prevent Flight
    Fury of the Gods
    Thornweed Field
    Razorback
    Reflex Attack
    Dodger
    Dualist's Reflexes
    Rain of Annihilation
    Regeneration
    Purge
    Purge
    Group Purge
    Resilience of Death
    Rune of Decimation
    Armor of Faith
    Shadow Run
    Hail of Blows
    Ignore Pain
    Ignore Pain
    Avoid Pain
    Serenity
    Soldier's Barricade
    Static Tempest
    Trip
    Strike the Soul
    Defender of the Vale
    Tundra
    Grapple
    Tireless
    Unquenchable Thirst of Souls
    Augmented Dexterity
    Augmented Constitution
    Ameliorating Melodies
    Augmented Quickness
    Augmented Acuity
    Augmented Strength
    Doombringer
    Avoidance of Magic
    Vanish
    See Hidden
    Ravager
    Viper
    Volley
    Volcanic Pillar
    True Sight
    Forestheart Ambusher
    Wild Arcana
    Wild Healing
    Wild Power
    Wild Minion
    Winter Moon
    Whirling Dervish
    Raging Power
    Wrath of the Champion
    Second Wind
    Toughness


    Excited Frenzy Active 600 6 0 0 0 0 Your pet attacks at 50% faster than normal for 30 seconds.

    Battery of Life Active Battery heal. Allows the user to create a spreadheal pool that essentially remains on him as a battery; checking every round to see if anyone needs healing and applying it when needed just like a spreadheal. If the entire battery is not used the remaining amount remains on the caster waiting to be used. One important difference to note about the battery from spreadheal - it does not flow into the casteronly their group mates. This is not intended to be an automatic complete heal for the healer."


    Siege Bolt Active 300 10 0 0 0 0 A targetted bolt spell that does approximately 10 min. points of damage against siege equipment and keep doors.


    Veil Recovery Passive 1 3 6 10 14 Reduces duration of resurrection sickness by 10% per level.

    Determination Passive 1 2 3 6 10 Decreases duration of mesmerize stun and snare effects by 15% per level of this ability.

    Brilliant Aura of Deflection Active 1800 14 0 0 0 0 Your character receives a 30 second boost to all magical resistances.


    Severing the Tether Active 900 10 0 0 0 0 All enemy summoned/controlled creatures (i.e. pets) in the spell’s radius immediately turn on their masters and attack them. This is a ground-targetted radius effect spell.

    The Empty Mind Active 1800 3 6 10 0 0 5% per level boost to all magic resistances for 60 seconds.



    Bunker of Faith Active 1800 10 0 0 0 0 30 seconds of 50% bonus to group's melee absorption which means your group will be able to absorb much more damage than normal.


    Rain of Ice Active 900 3 6 10 0 0 Adds a 10% per level cold damage-add to non-magical attacks.


    Ichor of the Deep Active 900 14 0 0 0 0 Radius direct damage plus root which means that any enemy in the spell’s area is damaged and rooted.


    First Aid Active 900 3 6 10 0 0 Self heal that heals a set amount of hit points per level gained in the ability. This value increases with the character's level. At level 50 it heals approximately 300 hit points per level. It cannot be used in combat.


    Ethereal Bond Passive 1 3 6 10 14 Serenity 2 Increases maximum power by 3% per level of this ability.


    Falcon's Eye Passive 1 3 6 10 14 Augmented Dexterity 2 Additional 5% chance to critical hit with archery attacks per level of this ability.

    Rain of Fire Active 900 3 6 10 0 0 Adds a 10% per level heat damage-add to non-magical attacks.

    Speed of Sound Active 1800 10 0 0 0 0 Your group moves at twice normal speed for 30 seconds. This ability will not break in combat. This ability also bypasses the movement penalties from mesmerize root/snare and stun although other effects such as inability to attack will remain.

    Minion Control Passive 1 3 6 10 14 Wild Minion 1 Your pets take 3% less experience per level gained in this ability.

    Faith Healing Active 1800 14 0 0 0 0 A powerful group heal. This percent-based heal is effectively the same as the highest spec group insta-heals that primary healers get.

    Juggernaut Active 1800 14 0 0 0 0 Summons a pet of your level (i.e. a '100%' pet) that lasts for 4 minutes.

    Battle Yell Active 900 Augmented Constitution 3 "Point-blank radius taunt; does no damage but draws monster aggression for all enemy monsters in affected area

    Bladedance Active 1800 14 0 0 0 0 Augmented Dexterity 3 Point-blank radius direct damage attack that damages all enemies in the spell area.

    Concentration Active 900 10 0 0 0 0 Augmented Acuity 3 Resets quickcast timer to allow for a second quickcast.

    Corporeal Disintegration Active 1800 14 0 0 0 0 Radius DoT spell stacks with other DOT lines. Damage is percent based and goes up with the user's level.

    Long Wind Passive 1 3 6 10 14 Your character can sprint for a longer period of time than normal.

    Longshot Active 300 6 0 0 0 0 A bow shot with no damage bonus that can be fired up to 150% of normal maximum bow range. Note: Cannot be used in dungeons.

    Void Style Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack Bonus: Very high Defense bonus: Medium

    Majestic Will Active 1800 1 3 6 0 0 3 Your target’s chance of resisting your spells is reduced by 5% per level per level of this ability for 60 seconds.

    Mastery of Archery Passive 1 3 6 10 14 Augmented Dexterity 3 Additional 3% per level firing speed when firing bows/crossbows. Please note that the minimum alowed bow attack timer is 1.5 seconds – this ability will not allow you to go below this hard cap. It ill however increase the speed of slower bows (which do more damage per hit).

    Mastery of Healing Passive 1 3 6 10 14 Augmented Acuity 2 Your healing spells will heal 3% more damage per level of this ability.

    Mastery of Concentration Active 1800 14 0 0 0 0 Augmented Acuity 3 Reduces chance of interruption by 100% for 15 seconds. Note that this ability is affected by the level of your attacker.

    Mastery of the Art Passive 1 3 6 10 14 Augmented Acuity 3 Additional 3% per level casting speed when casting spells.

    Mastery of Magery Passive 1 3 6 10 14 Augmented Acuity 2 Your Direct Damage spells will do 3% more damage per level of this ability.(affects Bolts and DDs)

    Mastery of Parrying Passive 1 3 6 10 14 Augmented Dexterity 2 Increases chance to parry by 3% per level.

    Mastery of Stealth Passive 3 6 10 0 0 Augmented Quickness 2 Grants 5% movement speed increase while stealthed per level of this ability.

    Mastery of Arms Passive 1 3 6 10 14 Augmented Strength 3 Additional 3% per level attack speed with melee weapons. Please note that the minimum allowed combat attack timer is 1.5 seconds – this ability will not allow you to go below this hard cap. It will however reduce the attack speed of slower weapons which do more damage per hit.

    Mastery of the Arcane Passive 1 3 6 10 14 Augmented Acuity 2 Your 'buff' spells will be 3% more effective per level of this ability.

    Mastery of Blocking Passive 1 3 6 10 14 Augmented Dexterity 2 Increases chance to block by 3% per level.

    Mastery of Pain Passive 1 3 6 10 14 Augmented Dexterity 2 Increases chance to critical with melee attacks by 5% per level.

    Mastery of Water Passive 1 3 6 10 14 Increases swim speed by 3% per level of this ability.

    Mystic Crystal Lore Active 300 3 6 10 0 0 Self-only boost to power not usable in combat.

    Negative Maelstrom Active 1800 14 0 0 0 0 Ground-targetted radius cloud spell that lasts 30 seconds. Every 3 seconds anyone within the radius of the object representing the center of the cloud takes damage. The damage is percent based and goes up with the user's level.

    Lifter Passive 1 3 6 10 14 20% additional maximum carrying capacity per level.

    Whip of Encouragement Active 600 6 0 0 0 0 Your pet moves at twice normal speed for 60 seconds.

    Perfect Recovery Active 1800 14 0 0 0 0 After death you will resurrect with full hitpoints and power and no resurrection side-effects.

    Arrow Salvaging Passive 1 3 6 10 14 10% chance per level to not expend arrow on firing.

    Prevent Flight Passive 14 0 0 0 0 When active if the tank's selected target turns and runs the tank has a 35% chance of hitting and proccing a 50% snare for 10 seconds.

    Fury of the Gods Active 1800 14 0 0 0 0 A group damage-add spell that lasts for 30 seconds and stacks on top of other damage-add effects. This ability is percent-based so its damage goes up with the user's level. Does not stack with Triple Wield or Rain of Fire/Ice/Annihilation.

    Thornweed Field Active 1800 14 0 0 0 0 Ground-targetted cloud spell that lasts 30 seconds. Every 5 seconds anyone within radius of the object representing the center of the cloud takes damage and is 35% snared. The damage is percent based and goes up with the user's level.

    Razorback Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack Bonus: Very high Defense bonus: Medium

    Reflex Attack Active 1800 14 0 0 0 0 For 30 seconds you will automatically counter-attack any melee attack immediately with no timer. There is no limit to the number of attackers you can potentially Reflex Attack – any player or monster who attacks you will receive an immedate counter attack.

    Dodger Passive 1 3 6 10 14 Augmented Quickness 2 Increases chance to evade by 3% per level.

    Dualist's Reflexes Passive 1 3 6 10 14 Augmented Dexterity 2 Additional 3% dual wield chance/damage for dual wield/left axe users per level of this ability.

    Rain of Annihilation Active 900 3 6 10 0 0 Adds a 10% per level spirit damage-add to non-magical attacks.

    Regeneration Passive 1 3 6 10 14 Your hit points regenerate faster than normal.

    Purge Active 1800 10 0 0 0 0 Dispel all negative spell effects from your character such as rez sickness DOTs poisons mesmerization stun etc.

    Purge Active 1800 4 0 0 0 0 Dispel all negative spell effects from your character such as rez sickness DOTs poisons mesmerization stun etc.

    Group Purge Active 1800 14 0 0 0 0 All negative effects such as DOTs poisons mesmerization stun etc. are purged from all group members.

    Resilience of Death Active 1800 10 0 0 0 0 Buff all of the caster's pets within 500 units with +100 Constitution which increases their melee and magical resistances.

    Rune of Decimation Active 900 14 0 0 0 0 Trap that damages any opponents nearby when they approach. Casts at casters feet. Every few seconds the trap looks for a target in its area. When it finds one it triggers the radius direct damage spell on that target which will damage the target as well as all other enemies in its area of effect. The trap will stay on the ground for 8 minutes before it disappears.

    Armor of Faith Active 900 3 6 10 0 0 Augmented Constitution 3 60 second 50 boost to armor factor per level of this ability.

    Shadow Run Active 1800 10 0 0 0 0 Your run speed while steathed is boosted for 30 seconds.

    Hail of Blows Active 900 3 6 10 0 0 Augmented Dexterity 3 5% per level boosted attack speed for 60 seconds. This ability is currently affected by the haste cap and thus has less benefit on faster weapons.

    Ignore Pain Active 1800 14 0 0 0 0 First Aid 2 Self heal that heals 100% of the user's health and can be used in combat.

    Ignore Pain Active 1800 8 0 0 0 0 First Aid 2 Self heal that heals 100% of the user's health and can be used in combat.

    Avoid Pain Active 900 3 6 10 0 0 Augmented Constitution 3 60 second boost to physical damage absorption 10% per level per level of this ability.

    Serenity Passive 1 3 6 10 14 Augmented Acuity 2 Your spell points regenerate faster than normal.

    Soldier's Barricade Active 1800 10 0 0 0 0 Large bonus to group's armor factor for 30 seconds.

    Static Tempest Active 1800 14 0 0 0 0 Ground-targetted radius cloud spell that lasts 30 seconds. Every 7 seconds anyone near the object representing the center of the cloud is stunned for 3 seconds.

    Trip Active 900 10 0 0 0 0 Point-blank radius snare that reduces the movement of all enemies in the area by 30% for 12 seconds.

    Strike the Soul Active 1800 10 0 0 0 0 25% more difficult to resist caster's spells for 60 seconds.

    Defender of the Vale Active 900 10 0 0 0 0 Group-targetted hit point buffer that absorbs 50% damage for up to 500 hit points.

    Tundra Active 900 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium Note: Using Tundra and Left Axe at the same time will greatly reduce the damage of the style.

    Grapple Active 1800 14 0 0 0 0 Trip 1 Point-blank radius root that immobilizes the movement of all enemies in the area for 12 seconds.

    Tireless Passive 1 3 6 10 14 Your character regenerates endurance in combat.

    Unquenchable Thirst of Souls Active 1800 10 0 0 0 0 Point-blank area of effect lifedrain.

    Augmented Dexterity Passive 1 3 6 10 14 Increases your character’s Dexterity by 6 per level.

    Augmented Constitution Passive 1 3 6 10 14 Increases your character’s Constitution by 6 per level.

    Ameliorating Melodies Active 1800 14 0 0 0 0 Your group will receive a massive health regeneration boost for 30 seconds. Around 300 heal per 1.5sec tick.

    Augmented Quickness Passive 1 3 6 10 14 Increases your character’s Quickness by 6 per level.

    Augmented Acuity Passive 1 3 6 10 14 Increase your class's casting stat by 6 per level. Theurgist

    Augmented Strength Passive 1 3 6 10 14 Increases your character’s Strength by 6 per level.

    Doombringer Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium

    Avoidance of Magic Passive 1 3 6 10 14 Increases resistance to all damage types of magic by 3% per level of this ability.

    Vanish Active 1800 10 0 0 0 0 You will immediately hide regardless of action state or in-combat timer.

    See Hidden Passive 8 0 0 0 0 Automatically detect stealthed characters that don't have the 'Detect Hidden' ability: Scouts

    Ravager Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium

    Viper Active 1800 14 0 0 0 0 For 30 seconds all of your DoT poisons will do double damage.

    Volley Active 900 8 0 0 0 0 Longshot 1 Ground-targetted archery attack that fires successive arrows at a various targets in a given area. To use this ability choose a ground target. This target must be at least 66% of your bow's normal max range away from you. Use the button. Once you are ready to fire you can fire up to 5 arrows by hitting your bow button in succession.

    Volcanic Pillar Active 900 14 0 0 0 0 High damage radius (radius=500) direct damage spell that immediately damages all enemies in area of effect. This ability is percent-based so its damage goes up with the user's level.

    True Sight Active 1800 10 0 0 0 0 Detect all hidden characters for 60 seconds.

    Forestheart Ambusher Active 1800 10 0 0 0 0 Summons ground-targetted 100% pet for 3 minutes. Automatically acquires targets that enter its aggression radius.

    Wild Arcana Passive 1 3 6 10 14 Augmented Acuity 2 Grants 5% chance per level to critical with duration-based attack spells like dots debuffs etc. Please note that 'binary' effects like root stun and mesmerize are either on or off and as such are not affected by this ability.

    Wild Healing Passive 1 3 6 10 14 Augmented Acuity 2 Grants 5% chance to critical with direct heal spells per level of this ability.

    Wild Power Passive 1 3 6 10 14 Augmented Acuity 2 Increases your spell damage by increasing your spell’s chance to do critical damage by 5% chance per level of this ability. Spells affected are direct damage and bolts.

    Wild Minion Passive 1 3 6 10 14 Augmented Acuity 2 Grants 5% chance for a pet to critical hit per level of this ability.

    Winter Moon Active 600 10 0 0 0 0 Combat Style: Opening: None Weapon type: Any Fatigue cost: None Damage: Very high Attack bonus: Very high Defense bonus: Medium

    Whirling Dervish Active 900 3 6 10 0 0 Augmented Dexterity 3 60 second 5% boost to dual wield chance/left axe damage per level of this ability.

    Raging Power Active 1800 10 0 0 0 0 Mystic Crystal Lore 2 Full power heal usable in combat.

    Wrath of the Champion Active 900 10 0 0 0 0 Point-blank radius direct damage that immediately damages all enemeis in area of effect. This ability is percent-based so its damage goes up with the user's level.

    Second Wind Active 900 10 0 0 0 0 Augmented Constitution 3 Completely restores your character’s endurance.

    Toughness Passive 1 3 6 10 14 Increases maximum hit points by 3% per level of this ability.
  2. Deathly_Apparition

    Deathly_Apparition Noob

    Member Since:
    Dec 25, 2007
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    Old frontier RAs were completely unbalanced and overpowered for some realms. Yea!!1 lets go back to that... oh look everyones on hib again group purge FTW!
  3. legacyAccount

    legacyAccount Old Account

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    Sever the Tether! OH that was a fun ra :)

    Yes lets go back please :)
  4. CounterfeitTestman

    CounterfeitTestman Noob

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    Mar 18, 2004
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    Majestic Will Active 1800 1 3 6 0 0 3 Your target’s chance of resisting your spells is reduced by 5% per level per level of this ability for 60 seconds

    This is always a fun RA to bad they got rid of it
  5. legacyAccount

    legacyAccount Old Account

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    There were some real fun ones. I think it would be fun to see a mix of old and new.

  6. Kensuke_

    Kensuke_ Noob

    Member Since:
    Jul 6, 2002
    Message Count:
    64
    Thanks for the list. I forgot about a lot of these...like siege bolt. I miss wild arcana crit debuffs. [face_mischief]
  7. Harlock_Taliesin

    Harlock_Taliesin Noob

    Member Since:
    Jun 19, 2002
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    Crit debuffs were a blast. I remember my sorc in Thid crit str/con debuffing a lvl 20 caster who was either nekkid or wearing nothing with +con/+hp. A 1h tank in our group tapped him, unstyled, no dmg add, and the guy fell over dead.
  8. CounterfeitTestman

    CounterfeitTestman Noob

    Member Since:
    Mar 18, 2004
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    its was so freaking hard to find this list(in english) on the internet.
  9. legacyAccount

    legacyAccount Old Account

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    NF RAs are more OPed the OF RAs. u can use the NF RAs more often most are on 10 to 15mins timers. most of the OF RAs were on 30 mins timers. was easy to be a low RR grp back then then it is now. and everyone didnt have the same thing made it fun not like now were everyone is doing the same thing just in a different realm. was just better overall back in OF RAs included.
  10. CounterfeitTestman

    CounterfeitTestman Noob

    Member Since:
    Mar 18, 2004
    Message Count:
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    NF RAs are more OPed the OF RAs. u can use the NF RAs more often most are on 10 to 15mins timers. most of the OF RAs were on 30 mins timers. was easy to be a low RR grp back then then it is now. and everyone didnt have the same thing made it fun not like now were everyone is doing the same thing just in a different realm. was just better overall back in OF RAs included.

    /agreed

    Also Porting killed RVR. I mean in old frontiers when you had to run to a relic keep and there was always a group of hibs or mids hiding in the woods and the 4-5 hour relic battles, ah the memorys. Thing is pc specs back then where what 32mb of ram? i have 8 gig in my gaming PC (built to run age of conan) i wonder how well it would run with old relic keep battles. Use to only 5 fps maybe, lol we even crashed the server a few times due to the lag.
  11. pinochi

    pinochi Noob

    Member Since:
    Nov 29, 2006
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    OLD RA all the way, was alot more funner, each realm had its ups and downs. Yeah porting sucked, hope they will take it away.
  12. legacyAccount

    legacyAccount Old Account

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    ^^^
    Hehe, looking at your sig I can see why you want to old RAs.

    If they use the old RAs I may play an assassin too.



  13. legacyAccount

    legacyAccount Old Account

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    I miss the old AM on my Bard, that was godly.
  14. poenadare

    poenadare Noob

    Member Since:
    Nov 5, 2001
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    The alpha was better. It made OF look like easy mode.
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