Map of RvR Dungeons

General discussion forum for DAOC related topics.

Map of RvR Dungeons

Postby Drale » Thu Oct 10, 2002 8:23 am

These maps are new, so it maybe missing some named mobs.

Midgard Side (Dodens Gruva):
http://www.epiccourage.com/daoc/viewPho ... mageId=353

Albion side (Hall of Corrupt):
http://www.epiccourage.com/daoc/viewPho ... mageId=354

Hibernia Side:
http://www.epiccourage.com/daoc/viewPho ... mageId=344
http://www.epiccourage.com/daoc/viewPho ... mageId=347

Summoner's Hall:
http://www.epiccourage.com/daoc/viewPho ... mageId=351

Some early experiences:
Aros the Spiritmaster is a very high lvl SM who has about 3 DF Pale Guardians as pets (those huge ghost mobs in Legion room). The key to remember is he can't attack you outside his room, so the best thing to do is sprint and run cross it, hoping none of your rezzer get one shotted.

Thane Dyggve (I have his screenshot on Torgo's thread) can be taken with a full group of high lvl with 50s tanks, and I heard a group of 4 50s has done it before. He cast ALL of thane's spells including Mjollnir aoe, wears Thane's epic armor and has evade, good parry skill and hammer styles.

Jarl Omar is maybe a lower in level from Thane Dyggve because we were able to kill him easily with 6 people (4 50s).

Summoner's hall is like DF but very and VERY dark (even with torch on, it's as if you're in myrkwood without torch on). The mobs in Summoner's Hall have new AI, where most (except agro wolves and Summoner) are neutral to everyone BUT healing classes. Once you go past the wolves, you'll meet some Sidhe *something* in the grand hall that are probably at the same lvl as the dukes in DF (or it felt like it). We had 2 full groups of 50 but a couple of 48+, and they wiped everyone.
I'm in your board, editing your posts.
User avatar
Drale
Site Admin
Site Admin
 
Posts: 3290
Joined: Thu May 02, 2002 2:00 am

Re: Map of RvR Dungeons

Postby Drale » Thu Oct 17, 2002 8:02 am

I went on another raid last night to this dungeon, but this time with about 5 groups of people (and a single, ungrouped puller). The Sidhes are actually not as hard as the first encounter if they're pulled one by one by rooting or mezzing. We were able to kill Aros the Spiritmaster, but it took us a long time to bring him down with few deaths here and there.

There are 3 lesser Summoners and one Grand Summoner. We killed the mid side summoner, who would teleport people to another room (not sure where). We passed the Grand Summoner since we plan to kill all lesser first. We were all wiped at the Alb lesser Summoner where she would summon floating bows (called Summoned Bow) and everyone are hit with somekind of DOT damage (similar to Hib's wreck pain), which possibly from the bows themselves or simply casted by the summoner.

We have yet to see the Hib side lesser summoner, and we can't imagine how hard it would be to kill the Grand Summoner. 5 groups may not be enough.
I'm in your board, editing your posts.
User avatar
Drale
Site Admin
Site Admin
 
Posts: 3290
Joined: Thu May 02, 2002 2:00 am

Re: Map of RvR Dungeons

Postby Drale » Thu Oct 17, 2002 10:05 pm

A couple of screenshots.

Grand Summoner's room

Image

Summoned Bows of Roesia

Image
I'm in your board, editing your posts.
User avatar
Drale
Site Admin
Site Admin
 
Posts: 3290
Joined: Thu May 02, 2002 2:00 am


Return to Dark Age of Camelot

Who is online

Users browsing this forum: No registered users and 1 guest

cron