Author Topic: Summoner's Hall?
Orrey  1088 posts
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Registered: Jul '03
Date Posted: 9/26/03 8:51am Subject: Summoner's Hall?
'Allo!

Me an some friends is goin ter take a visit there soonish, an we were wonderin' a bit 'bout whas innit, an how't works an all..

I done a bit o' lookin' roundish, an since I hates readin' an dusty books, I gave up an thought I might ask yers all instead..

We'll be headin in through Marfach, an I'm familiar wi' that, no prollems... tis the summoner's theyselves that I'm curious about.

Anythin yer might wanner tell me might be 'preciated, an I'm thankin' yer in advance fer it.

 

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Vex - Trollish Hunter [Argent Dawn]
Orrey - Forsaken Warrior [Argent Dawn]
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Hilltopper  5020 posts
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Date Posted: 9/26/03 9:10am Subject: RE: Summoner's Hall?
The sidhe are evil. You'll need to get by them to reach the Grand Summoner and lesser summoners. You can either fight them - for which you'll need an incredibly solid fg at least - or have someone disband and suicide sprint through them with you following.

Before the sidhes used to be good exp. We were in there a few weeks ago and pops seemed to have slowed down incredibly. Seems it is only good for summoner raids now.

 

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Orrey  1088 posts
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Date Posted: 9/26/03 9:42am Subject: RE: Summoner's Hall?
Oh yeh - shoulda said... we're plannin on 3 groups; at least 8 of em bein 50's mosta the rest 42-47 or so.

We'd like ter get in as far as possible, but I donnae think we has a definite goal in mind - more of a romp than anythin, really.

 

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Orrey - Forsaken Warrior [Argent Dawn]
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Gaats  754 posts
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Date Posted: 9/26/03 12:08pm Subject: RE: Summoner's Hall? - Date Edited: 9/26/03 12:09pm (1 edits total) Edited By: Gaats
IMO, the Sidhe are the hardest part of that dungeon. They are FP'able, but they love to aggro healers. They hit my shade (all MP/Galla stuff, with MOA3 Buffs and Alch AF charge) for close to 600. Hib summoner, in comparison, hits me for 400 (but he double hits sometimes, OUCH). Suicide running is by far the best. Get your spearo/LW hero to equip his shield, fully buff him and PRAY. For each summoner you can hide in the corner near the summoner himself after running through the sidhe's to med/res and prepare to attack, he wont hit you there and neither will the sidhes. We actually took down the hib summoner without FPing once, just 6 people. Druid bot, hero, champ (both LW), shield hero (who has like MOB4, he's insane), 2 wardens, bard, and 41 reg druid. We crunched into the corner and pulled him to us so the stuff he spawned stayed out in the center and never attacked us. Dmg add is your friend too, we could very well have synched the PBTs, but he will penetrate it sometimes, and Dmg add will make you do 4x at least more dmg to him. The GS can be beaten by melee, but FP just is so much quicker =/.

EDIT: Now that i see your next post... even with 3fgs of 40-50, sidhe's are tough. I've seen a 3fg raid (almost all 50s, and very few casters) can owned by 4 sidhes. Pull more than 4 and just start logging your ressers, cause its over.

 

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Hilltopper  5020 posts
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Date Posted: 9/26/03 12:28pm Subject: RE: Summoner's Hall?
Other than suicide sprinting, the best bet for the sidhes is single pulling with someone outside the group.

 

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Nimhlan  8792 posts
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Date Posted: 9/27/03 7:12am Subject: RE: Summoner's Hall?
And stop talking like Jar Jar because it's annoying as hell. Thanks.

 

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Orrey  1088 posts
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Date Posted: 9/27/03 4:48pm Subject: RE: Summoner's Hall?
[ And stop talking like Jar Jar because it's annoying as hell. Thanks. ]

Then donnae waste yer time readin me yappings then. I'll talk how I learnt ter talk, an yer can like it er no, as yer wish, lummox.

 

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