Author Topic: 1.54H Comments on RVR changes
Perforate  1294 posts
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Date Posted: 10/29/02 12:52pm Subject: RE: 1.54H Comments on RVR changes
Dont be sad engels, There are some down fellwoods near some of our keeps np!


Besides, all the more reason to take Crauch =)

 

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{old}CoalTongue  233 posts
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Date Posted: 10/29/02 12:52pm Subject: RE: 1.54H Comments on RVR changes
Making power relics help healing is a good change for midgard and hibernia, but useless for albion since we cant keep and hold a power relic for more than 2 weeks. Move Merlin, or make a faster path to snow, otherwise you are going to hurt albion more than you already have, and not help our low healer population."


Yeah what he said...

 

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.Yamon  3136 posts
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Date Posted: 10/29/02 12:54pm Subject: RE: 1.54H Comments on RVR changes

Healing in RvR still has a long way to go....

 

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{old}Analytical  2401 posts
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Date Posted: 10/29/02 12:54pm Subject: RE: 1.54H Comments on RVR changes
While it makes owning the local keep 'nice', it by no means makes that keep the focus of RvR.

Sadly, RvR continues to be Team PvP. It has the potential to be so much more and yet the possibility seems to be almost agressively ignored.

If you can't earn RPs directly for Keep Taking, the objective wil continue to be simply to kill as many enemy as possible before you die.

This rewards Emain Quakers, Gank Assassins, and Gank Groups. Is that the idea?

 

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Kowyn  12801 posts
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Date Posted: 10/29/02 12:54pm Subject: RE: 1.54H Comments on RVR changes
Finally being affected by the power relic is a nice change. I will throw in my support for healing and rezzing during combat should earn RP's. As it stands right now I can use all of my power rezzing and healing people outside of my group in a large scale fight, and receive nothing for it. No shared RP's for their kills, even though I kept them alive to make those kills. And yet if I smite the enemies they're fighting, I do get RP's. This makes little sense and makes healing unappealing.

Seeing that negative effects now get rp's, I fail to see why positive effects can't give rp's too. Obviously it's codeable. Why should a healer heal people outside a group when he can now get rp's for throwing a single target root on the enemy? Why should a druid heal when he can do the same? Why should a cleric heal when smiting will gain him rp's and healing won't? Pride, the desire to help one's realmmates, sure. But those only carry people so far, especially when they lose an engagement. When Albion loses a large scale engagement, I see 0 reward for any of my effort. Damage dealers at least see some rps for their actions.

As it stands now, primary healers are primary targets without any of the physical reward.

 

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{old}Ipno-  7607 posts
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Date Posted: 10/29/02 12:55pm Subject: RE: 1.54H Comments on RVR changes
Relics too hard to take as it is.

Turn relic keeps into normal keeps, make relics able to be stored in ANY friendly keep to that realm.

Relics should be more fluid, IMO. Should be a daily relic theft happy

 

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{old}Phlan  236 posts
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Date Posted: 10/29/02 12:55pm Subject: RE: 1.54H Comments on RVR changes - Date Edited: 10/29/02 12:56pm (1 edits total) Edited By: {old}Phlan
Healers need to get RPs for healing as well. Its tough enough to get a heal as it is. Now you've given them more ensentive just to use CC and not perform their primary role (in most cases) of keeping the team alive.

 

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DebugUrWork  5525 posts
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Date Posted: 10/29/02 12:58pm Subject: RE: 1.54H Comments on RVR changes
This is a horrible patch. Even thou it helps Healers. (can't believe I said that)

This will make UNDERDOG realms just give up all together.

 

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Katt.  6223 posts
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Date Posted: 10/29/02 12:59pm Subject: RE: 1.54H Comments on RVR changes
Appreciate the changes to bonuses to taking keeps and the guard changes.

Really appreciate seeing RPs for things like CC and seeing a relic bonus to healing.

 

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Palo_Penddor_Odinson  296 posts
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Date Posted: 10/29/02 1:00pm Subject: RE: 1.54H Comments on RVR changes
It would be nice if the relic guards also wore the colors and tag of the guild they represent. Add a little flavor to the relic guards.

 

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Trystwych  3436 posts
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Date Posted: 10/29/02 1:00pm Subject: RE: 1.54H Comments on RVR changes
I will post again to state that with the fact that relic guards can now be massively upgraded (courtesy of their home keeps), Mythic should in the interests of fair competition reset all relics back to their home realms once this patch has gone live.

 

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Amir_theCleric  1272 posts
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Date Posted: 10/29/02 1:01pm Subject: RE: 1.54H Comments on RVR changes
I am very disappointed.

The only way we can get any additional help with healing is to have a power relic.

I know the intent from Mythic was genuinely good, but this is extremely sad since healing has been fubarred in RvR since game release.

Power ratios, HPs healed vs damage done, power pools of support classes, and casting times have all been under par with the damage dealers in the enemy realms.

Now the only way to get that extra "umph" that our healing needs is to have the Power Relic, one that mainly resides in Hibernia.

This is great for Hibernia's 4 healing classes, but really shifts the tide for Albion and Midgard.

Hibernia should /cheer with this patch as they gain the most. Another "buff Hibernia" patch, at the expense of Albion and Midgard.

Again - I will not kick and general "addition" to the game away, but this clearly is benefitting Hibernia directly as they hold the majority of the power relics in game now.

Is there going to be a relic reset with the patch so at least I can have it for - maybe a day or so before Hibernia takes it again?

 

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Osmodious  2000 posts
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Date Posted: 10/29/02 1:01pm Subject: RE: 1.54H Comments on RVR changes
THANES PLEASE !!!! Read and act on the TL

1) Evade

2) Timer removal from Thor's

3) Str/con or Str/dex




happy

Midgard NEEDS this kind of help !!

Thank you !

 

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falkyns 
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Date Posted: 10/29/02 1:01pm Subject: RE: 1.54H Comments on RVR changes
I have two questons about the RvR changes.

First, what spells are not affected by the power relic?

Second, is the change regarding RPs for negative effects going to have the same impact on druids, clerics and healers?


 

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{old}ooze_percival  112 posts
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Date Posted: 10/29/02 1:02pm Subject: RE: 1.54H Comments on RVR changes
I like the changes... keep more comming please...

1 thing i like to see..is that you are able to loot the keep you just sieged.. i.e. i want more gold... like 20 gold if you help taking out the lord.. or you group does.. i am almost bankrupt from RvR... and i hate a bit to go back and farm for gold..in areas where lowerlvls could camp insted.. and it makes sence that keeps got some stuff of value from the last owners that could be converted into gold...

 

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