Author Topic: The real problem with air pets
Syrene  4622 posts
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Date Posted: 6/25/07 1:12pm Subject: The real problem with air pets
Their stun proc rate and their stun duration is tied with the spirit resist of the target.
On heavy tanks when I used everything I have, I sometime spam a bunch of air pets on them, and they barely procs, and their proc barely slow down the target.
On a rr1 noob without resists, 1 single air pet can sometime proc up to 4 times.

Am I the only one noticing that, and why is it that way?
I'd better like a stun not effected by resists that set immunity timer, so it would works on the targets that I need it to work.

 

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abmfett  2465 posts
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Date Posted: 6/26/07 6:23am Subject: RE: The real problem with air pets
you are correct in many ways. the stun is a spell so it is affected by both det and resists.

thus det tanks can wade through an army of air pets.

i dont think id change anything about them though. change is bad. the theurgist as a class has nowhere to go but down if any changes are implemented.

 

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Syrene  4622 posts
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Date Posted: 6/26/07 8:05am Subject: RE: The real problem with air pets - Date Edited: 6/26/07 8:07am (1 edits total) Edited By: Syrene
but but, why the proc rate is tied to their resists?
The duration, I understand,(not agree completely, but understand)

Say, you use a full PC suit with omni taps. If you fight someone with 0%body resists, will they proc more than against someone with 50%body resists?
That's not working like a spell where the level of the target's resist doesnt matter with the resist rate.
Is is the same for every procs?

edit: tho, the level of the spell is completely out of the equation. Try spamming someone with lvl 2 air pets just to see...

 

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Augustiner  5071 posts
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Date Posted: 6/26/07 8:06am Subject: RE: The real problem with air pets
stun pets are pretty stupid.

 

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Kennet_Daibhidh  3351 posts
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Date Posted: 6/26/07 3:55pm Subject: RE: The real problem with air pets
"stun pets are pretty stupid."


Hoo hoo, I would have to disagree. My level 37 air theurg thinks they're pretty damn amazing vs a red con merc and lvl 50 wizzy that don't purge my mez <333333

 

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Syrene  4622 posts
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Date Posted: 6/30/07 4:16pm Subject: RE: The real problem with air pets
Soo, no veterans theu are like: hmm ya, I noticed too that air pets chain stun more when target has crappy resists???

Or no one to sya: people to cry more about chain stun, they just have to get resists?

I dunno, but I'm still waiting for an answer as why their proc rate is tied with resists, and if any other proc is working that way.

 

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Walker_ID  10430 posts
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Date Posted: 6/30/07 9:09pm Subject: RE: The real problem with air pets
still waiting for your tests showing at least some reason why you believe this....


not denying it one way or the other at this point....but follow up your hunch with a few simple tests....and provide logs

 

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Zansobar  880 posts
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Date Posted: 7/1/07 10:16am Subject: RE: The real problem with air pets
you are correct in many ways. the stun is a spell so it is affected by both det and resists.

thus det tanks can wade through an army of air pets.

i dont think id change anything about them though. change is bad. the theurgist as a class has nowhere to go but down if any changes are implemented.

The same could be said about animists and look what happened to them...

 

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Chysil-Sherman  7891 posts
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Date Posted: 7/2/07 9:43am Subject: RE: The real problem with air pets
if you have a bot and a theurg this should be a fairly simple test.

I won't have net at my house till the 9th, but I could always /level a theurg and test it out somewhat.

If not one gets it tested I'll do a small sample test of:

1) if resists effect proc rate
2) if multipul pets affects proc rate (IE: do they proc more/less when multipul attackers are on target)
3) if ae buffs affect proc rate
3) if level difference effects pet proc rate. Will /level a 20 cleric to test this as well.

anyone have any other tests, keep in mind it will be a /level, I'll test on my 50 bot as well as a 20 bot incase level of person effects pet proc rates.


I'll probably get bored after about 10-20 tests so it will be a small small sample, but you might see some trends, and if trends appear I might get intrested and test more

 

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Syrene  4622 posts
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Date Posted: 7/2/07 10:24pm Subject: RE: The real problem with air pets
Well, I guess I could test it with my bot, but, stun proc isnt reporting in any window afaik. I can give you logs from both toons and you will parse it?

When I get the jump on someone 1vs1 wguke we both have speed (which is quite often nowaday), it's usually mezz, 1 air pet, 2 ice pets, and then nuke and usually break mezz at the same time as the air pet reach tarrget, and 1st ice pet nuke. Backload damage.

And everytime that my air pet proc from range, breaking my mezz a bit too early, I know this target will be nuked for < (-50). Sometime, don't deny it that happens, a single air pet get 2-3 stuns off. Look at your damage from nuke and I guarantee you it won't be like 250(-250).

I'll do some dex test again whenever they let me copy a char, been a few months since I logged on pend and copied a char, dunno why it's not reset. I might get some data about that too, but with 20 sec for each pet, 100 pets for 05 resist and 100 for 60? resists, you need over an hour, dont expect the sample to be really big.

 

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Bringyourownball  2763 posts
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Date Posted: 7/3/07 6:29am Subject: RE: The real problem with air pets
We logged on yesterday to see a keep with some flames on hild, our group saddled up and headed down there, front door down, no sign of rams, wandered inside, front door down to 37 percent, no rams, it was pure ice pets from one 8 man.

I mean honestly, being able to take down a door with pure ice pets, thats utter bs. No need for rams in alb!, just a 100 ice pets and the door drops at a ridiculous rate. What realm can do that?, maybe if you bring 30 bonedancers with bonearmy spec.

Air pets chain stunning is stupid enough, no other pets can reduce someone to a complete standstill, the fact that only one of you point this out shows how moronic you all are. Being able to take down tower doors only using a casting pet......

 

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Syrene  4622 posts
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Date Posted: 7/3/07 8:12am Subject: RE: The real problem with air pets
oh well, that has nothing to do with air pets but...

Get all your mid casters in your group to stand in the fop and nuke the door, it will go down just as fast.
Albs cant all do that, cabby cant hit an abject at all, sorc can, but usually with a yellow or less nuke. So, you have a wiz (cause everyone runs wiz!) or a theu that can nuke the door.

All your mids casters can nuke the door with red spells. Tell them to get their heads out of their ass and nuke, that will make it as fast as 1 theu peting a door.

 

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Walker_ID  10430 posts
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Date Posted: 7/3/07 8:20am Subject: RE: The real problem with air pets - Date Edited: 7/3/07 8:22am (1 edits total) Edited By: Walker_ID
>>We logged on yesterday to see a keep with some flames on hild, our group saddled up and headed down there, front door down, no sign of rams, wandered inside, front door down to 37 percent, no rams, it was pure ice pets from one 8 man. <<


yes....a theurg taking down a yellow door!....its OP'd..because a scout or archer or tank cant do it in half the time!



lol noobs



and if you werent there...what in the hell makes you think it was soley ice pets? lol....because the rest of the group was standing around for at least the first 25%?...no they were also hitting the doors......ahahahahaha.....u lose


ps if it wasnt a yellow door....it most definately took you 30+ minutes to respond to the tower fire....because ice pets take an hour to take a red door down.....in which case...ANY CLASS CAN DO THAT!!!!!!

 

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Bringyourownball  2763 posts
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Date Posted: 7/3/07 9:10am Subject: RE: The real problem with air pets
No FOP on classic.

And what a sadly predictable response from Walker_id, id expect nothing less.

"yes....a theurg taking down a yellow door!....its OP'd..because a scout or archer or tank cant do it in half the time!"

It was a red con keep.

So a single scout can take down a door in half the time....moron.

"and if you werent there...what in the hell makes you think it was soley ice pets? lol....because the rest of the group was standing around for at least the first 25%?...no they were also hitting the doors......ahahahahaha.....u lose"

Because there was one person on the oil, and no tanks on the door when we ran in and they had no ram, so it was all pets.

"ps if it wasnt a yellow door....it most definately took you 30+ minutes to respond to the tower fire....because ice pets take an hour to take a red door down.....in which case...ANY CLASS CAN DO THAT!!!!!!"

So you've calculated the maximum number of pets that can possibly be cast from 2 theurgists, at capped casting speed, and timed the time it takes to take down a red door. Riiighhhhhhtttttt.......

Now how long does it take 3 tanks to beat down a red con tower door, with 2 oil pots being poured and no ram......any idea? want to guess? You honestly don't think things through before you type them do you, because you're such a ridiculous albion
zealot you refuse to look at things from all sides.

Does any hib or mid class have the ability to get a tower/keep door down like a theurg does from 2k range without bringing siege equipment? Every other realm has to bring rams to anything above a low level keep or a tower, why are albion exempt?



 

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Walker_ID  10430 posts
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Date Posted: 7/3/07 5:26pm Subject: RE: The real problem with air pets - Date Edited: 7/3/07 5:48pm (7 edits total) Edited By: Walker_ID
>>So you've calculated the maximum number of pets that can possibly be cast from 2 theurgists, at capped casting speed, and timed the time it takes to take down a red door. Riiighhhhhhtttttt....<<



wait....so it was multiple theurgs?....my my......how our stories change.....




and to answer your question....i know how long it takes to drop a door of all colors with two theurgs with ice pets.....i know how long it takes with up to 4 theurgs.....why?.....i've run all the different set ups.....


now...the real question is do you?....obviously you dont....or else you wouldnt be here QQing about it




>> Now how long does it take 3 tanks to beat down a red con tower door, with 2 oil pots being poured and no ram.<<


omgooses!....since when do towers get 2 oil pots!?.....lolololololololololol......and btw....it takes 3 tanks less time than 2 ice theurgs....test it....and provide logs so we can make fun of you....well....more fun of you than we are now with the whole two oil pots thing....

>> Because there was one person on the oil, and no tanks on the door when we ran in and they had no ram, so it was all pets.<<


so wait....1 person was running two diff oil pots?...if not what relevance does it have?


do you play this game? you do realize oil means dick on main tanks now right? and you'd all have us believe no tanks are run on classic besides the exceedingly OPd armsman....so it musta been armsman you are referring to....


and if there were no tanks on the door at 37% could it be because <gasp> the keep had lit and they were expecting defenders to come at any time...so they pulled off no sooner than when the keep lit up (75%).... to prepare for inc?.....or more resonably 50%.....

the fact that you werent there and spouting nonsense like its fact makes you look retarded.....just because you saw pets when you got there at 37% doesnt mean thats all that was used....its entirely possible they got the door down to 45% or whatever....then the lone defender showed up on oil and the tanks backed up just so they werent sitting at 50% life when the zerg showed....


not only is it possible...its probable.....and like i said....if it was entirely ice pets.....then ANY 2 classes could have done it in that time....and it took at least 45 minutes (if nothing but ice pets were used since you raised it to two theurgs on classic server with no FOPs).....you let a keep sit on fire for 45 minutes before responding and was suprised the door was at 37%?

what a different server you play on...


there are so many holes in your story i could fit a cruise liner thru

 

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Syrene  4622 posts
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Date Posted: 7/3/07 11:28pm Subject: RE: The real problem with air pets
QQ at hijack!

No fop on classic right, so theu dont get it either, You so got me on that point!

But still, how many ice pets does it take to kill a red con door when there is someone on the wall sneezing on the pets? Just sad that nobody has access to any aoe spells from cl lines. Maybe if some peoples had access to aoe, they would man the oil and cast in between? I dunno, im new to the game, I bet you are chained to the oil?

peace

 

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