Author Topic: Lets talk about earth pets.
veleuk  1295 posts
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Date Posted: 4/13/06 7:04pm Subject: RE: Lets talk about earth pets.
Like:
Duration
Range
Run Speed
Interrupts
Can't be mezzed/rooted

Dislike:
Pulling guards when casted near a keep
Pathing in/out of a keep
Taking RPs

Elementals aren't worth the investment: Why bother casting a few elementals on an individual and hope to interrupt them when I could just spend the same amount killing them with nukes? (ignoring a range difference).

 

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shadowizar  433 posts
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Date Posted: 4/13/06 10:59pm Subject: RE: Lets talk about earth pets.
Likes: Everything

Dislikes: Minimal damage they do on seige doors. I've run most specs for RvR including 48ea. The pets don't do much more damage then they do at 35 earth. While my group loved the earth pet spec over the traditional ice/earth interrupt spec, I couldn't stand it. Gave up too much utility for a pet that doesnt outdamage its lvl 35 counterpart.

Suggestions: Bump the damage on the earth pets on seige equipment and doors. Maybe add an AE disease or something to increase the utility and encourage peeps to spec high earth. PBT just isn't enough at least for RvR.

 

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Enoxia  389 posts
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Date Posted: 4/14/06 5:35am Subject: RE: Lets talk about earth pets.
Agree with them taking RPs is really, really bad. There's no reason theurgists should suffer these losses when their pets are their main thing. Also, earth pets are the earth line's only damage source, and for what reason should earth specced theurgists suffer a RP loss? It makes no sense and is very unfair. I know this thread is about earth pets, but it -does- apply to all pets, but at least the other lines have other sources of damage.

 

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_Arandal_  1648 posts
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Date Posted: 4/14/06 12:48pm Subject: RE: Lets talk about earth pets.
LIKE: Runspeed, Damage of higher level pets, and the fact that even low level earth pets interrupt as a level 50.

DISLIKE: I think the current 300hps make them a too brittle for levelling up, and a little too easy to kill in RvR. I would suggest raising their HPs to about 500.

ALL PETS: As I posted under Air pets... the inability to use earth pets in a siege situation is intolerable. These pets need to be able to get to their intended targets. If I put myself in danger, pass LOS test 1 and LOS test 2, and spend the mana... by golly the target should be affected by the pet.

 

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Christopherkee  648 posts
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Date Posted: 4/15/06 1:13am Subject: RE: Lets talk about earth pets.
Like: Speed and duration
Dislike: Swingspeed, glassjaw

 

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Ararewin 
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Date Posted: 4/15/06 2:45am Subject: RE: Lets talk about earth pets.
I agree Earth pets are all around good pets:
but the earth line needs to be spiffed up somewhat.

 

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Kaldor_Steelblade  794 posts
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Date Posted: 4/19/06 7:18pm Subject: RE: Lets talk about earth pets.
Great interupters, speed, melee. Crap HP. They are the tank pet and have to be in melee. A bump to 500hp would be a good, a chance to proc a disease would be great as well as a coupla above posters suggested. Another possiblity that would make sense is to make their damage matter based, instead of slash (?) Speccing 48 earth for the lords is kinda overboard. I would love to see them dropped to 47 spec so you could still spec a decent ice pet. ATM, the 40e/36ice spec is the best suppression spec.

 

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darzil  345 posts
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Date Posted: 4/20/06 3:15am Subject: RE: Lets talk about earth pets.
I thought they were good when levelling, til I saw my wife's ice theurg levelling. Half the pets for the same con mob.

I'm 48 earth spec (cos I mainly do epic PvE)

Like the duration.
Like the speed.

Hate that they are useless in Siege defence (I only take my theurg to keep takes, not defences).

Darzil

 

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Havenor  1557 posts
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Date Posted: 4/20/06 6:20am Subject: RE: Lets talk about earth pets.
Slow them down a little, jack up their hp's a lot, slow down their swing speed a bit, crank up their DPS a touch, have them proc a pbaoe snare on hit or pulse a pbae snare (Muddy Ground or something like that), give them a damage multiplier vs keep doors and an even higher multiplier vs keep walls (similar to trebuchets).

I know people like their run speed, but something about it doesn't seem right to me. They should be slow moving, but once they catch you, you're screwed.

 

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Chriton_  3877 posts
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Date Posted: 4/20/06 8:42am Subject: RE: Lets talk about earth pets. - Date Edited: 4/20/06 8:48am (1 edits total) Edited By: Chriton_
Everyone who keeps asking for more HP's on the earth pets are not going to get it.

You need to understand, that if thier casters have to take time to target your pets, this means they are not targetting you or your realmates. Also, asking for earth pets to do more damage to doors is a ridiculous request. Bring a ram. Our class is not meant to be a siege class(This is where all you people holding the 5 year old DAoC Manual chime in).

Ask for realistic things here people, and for the sake of the TL do not try to keep ramming the same old suggestions down Mythic's throat. It is clear as to what we cannot recieve from them.

No AE Damage.
No more HPs on our Stun/Mez/Root Immune Speed 5 Earth pets.

There is no faults with the Earth Pets, only faults with the Earth Line.

Everyone is better off just stop thinking about ways to add damage abilities to the Earth line and trying to think more along the lines of support.

Edit: Just saw this tidbit.

"Elementals aren't worth the investment: Why bother casting a few elementals on an individual and hope to interrupt them when I could just spend the same amount killing them with nukes? (ignoring a range difference)."

Because you are not Earthspec to blow things away with your baseline DD. You are a SUPPORT CLASS. Those pets interrupting thier healers/casters/support make it easier for your group to do thier thing.

 

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aruthawild  406 posts
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Date Posted: 4/20/06 11:55am Subject: RE: Lets talk about earth pets. - Date Edited: 4/20/06 11:59am (1 edits total) Edited By: aruthawild
Im new to the theurg class,
Likes :
1. Earth pets can move pretty quick if you spec higher in them
2. Constant dmg for 1 min. (although how very easy to kill with one ae nuke, need pet resist or something)
3. 2000 FREAKING RANGE

Dislikes :
1. Have to target the stupid pet to ml9 it (changethat)
2. Pets that you have casted are completely useless after you kill them, when attacking a tank, that takes some time.
3. One Ae nuke ALL of them are now kissing the ground
4. Pathing. OMG the pathing is pathetic around towers / keeps (i log out everytime i go to a keep or tower)
5. Slow swing speed the pet (or maybe they just dont hit, i mean come on look at the animist...5 secs, body bombers, dead)


Im sure there is more just cant think of it.
of topic what the hell at earth utility.... give us something else to do. maybe not NS disease an earth nuke something

 

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Chriton_  3877 posts
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Date Posted: 4/20/06 3:55pm Subject: RE: Lets talk about earth pets. - Date Edited: 4/20/06 3:56pm (1 edits total) Edited By: Chriton_
Power Leech (AOE Focus)
Endurance Debuff (Increases edurance use of all abilities for 1m)
Power Debuff (All spells cost 50% more to cast for 30s, 2 minute recast timer)
AE Haste Debuff
Perhaps at level 50 Earth Spec, allow us use of a spell that decreases power consumption by 20%.
Single Target Melee Damage Debuff (Focus)

Just throwing some ideas out there. Because we are never going to get a damage spell. Might as well throw some support ideas out there.

 

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HazeII  7176 posts
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Date Posted: 4/21/06 12:28am Subject: RE: Lets talk about earth pets.
Earth pets are perfect. Only problem is if the target gets too far away, they bug out and and leave the target and start ghosting around (bug?).

 

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Wyleia  1559 posts
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Date Posted: 4/21/06 12:51pm Subject: RE: Lets talk about earth pets. - Date Edited: 4/21/06 12:52pm (1 edits total) Edited By: Wyleia
(48 earth spec/ rest ice)

What I like:
1. Their melee dmg, its constant dmg/interrupt on a target even if im getting interrupted. And yes they may kite them, but at least they arent casting which is the point of me petting someone.
2. Duration, 60 seconds is a long time if someone doesnt spend the time to kill them
3. Siege capabilities. My 48 earth pet with aebuffs on a greencon tower door does about 40-50dmg per swing per pet. On a purple (level 8+ ) its a bit lower like 10-15 dmg. But have to have the aebuffs to achieve that, which is ok in my book.


What I dont like:
1. Their pathing inside towers. I should be able to cast them at people outside a tower and it go down and out the door like my sorcs pet does (well sometimes does).


After playing hib for a long time, i think their hit points are just right, anymore hit points and it would be incredibly nasty to kill them off, which i know would rock for my theurg now, but be a bit overpowered.

What I would like to see would be a pet that ae-ed happy I know, wishful thinking, but a pet you could send on someone and would hit everyone withing a certain distance of their target as well as their target happy So many times ill see my earth pets just sitting there waiting to die because their target is dead, an ae would be nice on one of the lines. Enemies could easily deal with it by running away from realm mates, but would be an interesting concept.

 

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shadowizar  433 posts
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Date Posted: 4/23/06 4:07pm Subject: RE: Lets talk about earth pets.
Everyone who keeps asking for more HP's on the earth pets are not going to get it.

You need to understand, that if thier casters have to take time to target your pets, this means they are not targetting you or your realmates. Also, asking for earth pets to do more damage to doors is a ridiculous request. Bring a ram. Our class is not meant to be a siege class(This is where all you people holding the 5 year old DAoC Manual chime in).

Ask for realistic things here people, and for the sake of the TL do not try to keep ramming the same old suggestions down Mythic's throat. It is clear as to what we cannot recieve from them.

No AE Damage.
No more HPs on our Stun/Mez/Root Immune Speed 5 Earth pets.

There is no faults with the Earth Pets, only faults with the Earth Line.

Everyone is better off just stop thinking about ways to add damage abilities to the Earth line and trying to think more along the lines of support.


Earth pet hit points are fine as is their speed. The speed works both ways. The faster they move the easier they are to bring in one place to be AE'd down.

With 16 earth my pets were hitting a door for 20, at 48 earth they were hitting for 21. Giving the pets a bonus to hit doors so we're getting more then a point or two of damage for speccing 32 levels higher shouldn't be that big a deal.

High air spec gives you a AE mez, ice spec gives a better AE root, I'd like to see something similiar for earth line, like an AE disease or snare.

 

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