Author Topic: Animist Skill Bonus question
zerrgbait 
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Date Posted: 11/10/05 7:44am Subject: Animist Skill Bonus question
Ok, I found a template that I liked on the Magician boards that i'm going to use for my animist. My question is this: I'm a specced at 50 Arb....would it benefit me to add +11 skill bounus to Arb if i'm already at 50? Not really sure how that works.

Thanks in advance,

Zerg

 

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mikecrazy2  12701 posts
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Date Posted: 11/10/05 8:06am Subject: RE: Animist Skill Bonus question
very minimal. you'd have better return say putting that +11 into creep, to reduce variance on your shrooms

 

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Mikecrazy™
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pre0912  1206 posts
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Date Posted: 11/10/05 8:10am Subject: RE: Animist Skill Bonus question
You'd do more damage on your lifetaps and bombers.

This site will give you a better indication of just how much:
http://mortal.peril.org/jack/daoc/dmgcalc.html

 

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zerrgbait 
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Date Posted: 11/10/05 8:19am Subject: RE: Animist Skill Bonus question
ok...two differing opinions....

Can you explain what you mean Mike?

 

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Daricaid  1390 posts
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Date Posted: 11/10/05 8:37am Subject: RE: Animist Skill Bonus question
Bonuses to a magic line post 50 provide little return for the investment. If you have +11 all magic then it doens't matter, but if you are SC'n +11 Arb and nothing else it would benifit you more to put that +11 into creep to lower power cost on your FnFs and reduce variance on the creep bomber.

 

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GotharNW  25885 posts
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Title: Nonchalant pragmatist
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Date Posted: 11/10/05 8:53am Subject: RE: Animist Skill Bonus question
It is rougly .5% more overall damage per point.

 

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mikecrazy2  12701 posts
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Date Posted: 11/10/05 10:57am Subject: RE: Animist Skill Bonus question
" Bonuses to a magic line post 50 provide little return for the investment. If you have +11 all magic then it doens't matter, but if you are SC'n +11 Arb and nothing else it would benifit you more to put that +11 into creep to lower power cost on your FnFs and reduce variance on the creep bomber."

that is what i meant drooling

 

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