Author Topic: Turrets locking in to targets
meeg2  344 posts
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Posts: 344
Registered: May '02
Date Posted: 2/15/05 6:16am Subject: Turrets locking in to targets
Hello. Frulith here. level 50 rr6.7 ml 10 arb animist from percival.

I keep running into the same issue with my turrets. I would love for the TLs to take the time and test this.

I have posted about this in the past and was told its a los issue. but it clearly is not.

I don't completely understand the mechanics of the the fnf pet , but this is my understanding by what i see.

I hunt pve often, i power level people alot in my guild. here is a exampleof what happened last night.

Goberchend camp in emain. I set my my main turret and 10 of my highest lvl creeping fnf nuker about 1500 range away from the goberchent camp. From this distance <maybe a bit less> My pet go into "pick target mode> You can see them do it cause they /face there target and prepare to nuke. Now, If i pull a mob that none of my pets have targeted, like a fauth 2500 range from the south. My pets will stay locked on to there goberchend target and not nuke the fuath.

We all know what happens next if you know what i am talking about. Its the part where you are /group run /group run

Those dum pets stay target locked on the pet that is out of range. I have to actually pick the mob(s) they are locked on and pull that at the same time.

very very upsetting when you already have mobs on ya.


This issue is not a LOS issue. the mob is completely in site its just out of nuke range. So what i really what to happen is a little change in targetting. You would think if the pets cannot reach there target that they should atleasht pick a target in range.

In rvr this issue is worse. You don't notice it in rvr cause you to busy dropping bombers and drains to look at the damage you pets are not doing.


It kinda makes me sick to see fixes on other classes like the warlock .... when there is so many issues still with original classes

I have to constantly tell mythic what is messed up in there game. Don't people get paid to do this ? I think i should get a gold star by my name!!

Keep huntin animist.


 

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Ceribis  917 posts
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Posts: 917
Registered: Jul '03
Date Posted: 2/15/05 7:25am Subject: RE: Turrets locking in to targets
It is kind of a LoS issue that they still didn't fix. The shrooms pick targets outside their range for some reason and it causes problems. In RvR it's not as noticeable because everyone is running around and usually get closer to the shrooms, unlike the NPCs wandering around. I'm surprised it's still not fixed by now, but keep in mind a few things.

Number 1, where not an easy class to pick up errors from being that the servers control a lot of aspects of our class (shrooms and bombers are server side controlled).
Number 2, we're an SI class and those were 'fixes' and balanced already (Completely wrong but I doubt we'll have much coming our way).
Number 3, we're a very low population class in the general schema of RvR and PvE, even given our necessity for some ToA things.

 

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Orathorn 
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Posts: 30
Registered: Jul '03
Date Posted: 2/18/05 4:11pm Subject: RE: Turrets locking in to targets
The problem, as far as I can tell, is that the targetting range/sight range of FnF turrets is greater than DD range, and they don't re-choose targets until they lose their first target completely (either death or beyond sight range).
My guess is that Mythic doesn't fix it because it was probably initially intented as a way for turrets to pre-cast their spells, so they have a chance of casting at the exact moment the target gets in DD range. (Mythic probably still thinks it's a good idea)
An alternate explanation is that this is just one of the many many many nerfs that animists have gotten since creation, and animists are just a little too effective in rvr to warrant any love.
I actually mentioned this particular issue when the Animist team lead was collecting issues for the team lead report. Mentioned it very vehemontly as a matter of fact. I pretty much got ignored, people were more interested in their ML's and RA's than fixing serious bugs.

 

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Orathorn Bladewraith, 50 BM, Bors
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