Author Topic: Does MOF help turrets?
boar3  961 posts
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Date Posted: 1/14/05 11:39am Subject: Does MOF help turrets?
If I get MOF 3, and use level 28 animist pets... will they fire as a level 45 level? That's the +17 added to the 28th level ...

I'm wondering why spamming lower level animist pets works so well.

 

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Casys  764 posts
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Date Posted: 1/14/05 1:10pm Subject: RE: Does MOF help turrets?
counts as 1 attacker and breaks the to hit code, lower level pets means more pets per mana bar

 

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pre0912  1206 posts
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Date Posted: 1/14/05 3:06pm Subject: RE: Does MOF help turrets?
MoF only raises level for resist purposes. It has no effect on bombers or shrooms.

 

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BanzaiBard  2133 posts
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Date Posted: 1/14/05 9:34pm Subject: RE: Does MOF help turrets?
It REALLY should affect bombers. Rena Rena where are you happy That isn't a change Mythic should have serious problems with.

 

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Rena_Lanford  16169 posts
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Title: Mythic Team Lead
Animist TL

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Date Posted: 1/14/05 10:43pm Subject: RE: Does MOF help turrets?
"It REALLY should affect bombers."

not sure how bombers are counted - I know they are level 50 though unlike the FnFs -- I rarely have my bombers resisted (I have my taps frequently resisted - being a combo nuke etc etc) so its not something I ever felt the need to look into - on the other hand, the whole bombers being attackers means I'll inflate my to-hit after the first bomber, so as long as the first isnt resisted odds are none will be resisted -- and if the first is resisted, odds are the followups wont be.

I'd actually prefer the bombers continued counting as multiple attackers and MoF not work (not saying it does or doesnt, just assuming it doesnt for arguments sake) than lose the multiple attackers aspect of the bombers as they indirectly increase the taps hit rate (if you bomber-bomber-con debuff-tap-tap)

 

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BanzaiBard  2133 posts
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Date Posted: 1/17/05 8:25am Subject: RE: Does MOF help turrets?
Are all bombers considered level 50 pets even the green AE root bombers?

 

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pre0912  1206 posts
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Date Posted: 1/17/05 9:24am Subject: RE: Does MOF help turrets?
Yes

 

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BanzaiBard  2133 posts
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Date Posted: 1/17/05 10:39am Subject: RE: Does MOF help turrets?
Wow, that means I really should have ae root on my quickbar again.

 

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Romasi  1495 posts
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Date Posted: 1/17/05 1:34pm Subject: RE: Does MOF help turrets?
To the originally question ...

At level 50, your turret - no matter what level spell - will be created as level 44 turrets. Therefore they will cast their spells as if a level 44 caster was casting them.

Because WP and MoM, etc. do not pass to turrets, I assume that MoF does not either. I also do not believe that skill passes to the turrets, because if it did then you would see wild variances in damage - which I never do at low creeping.

Therefore MoF does you nothing for Turrets.

I purchased MoF solely for Lifetap as I use that frequently as MoF1 has helped a lot with resists.

 

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Rena_Lanford  16169 posts
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Title: Mythic Team Lead
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Date Posted: 1/17/05 4:35pm Subject: RE: Does MOF help turrets?
MoF does not pass to the turrets - nothing passes to them, the grey area was bombers (as they got 'special' coding to allow MoM and WP to effect them when NF rolled around) - ignoring the special coding, it definately wouldn't work on bombers -- with the special coding, there is a chance, but due to bombers upping the to-hit its very hard to have more than 1 resisted in a fight (which its either the first, or none it seems) which makes determining w/o a doubt if it works or not virtually impossible (unless you only cast 1 bomber per 30-45 seconds, which isnt really a realistic situation)

 

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BanzaiBard  2133 posts
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Date Posted: 1/17/05 5:21pm Subject: RE: Does MOF help turrets?
Ok, so if I cast 2 AE low level rooters, most folks should be rooted?

 

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Romasi  1495 posts
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Date Posted: 1/18/05 10:07am Subject: RE: Does MOF help turrets?
For the low number of seconds minus resists yes ... if your main target is still alive by the time your bomber gets there.

 

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