Author Topic: Verd vs. Arb which way to go?
Corynnth  2890 posts
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Date Posted: 11/22/04 10:24am Subject: Verd vs. Arb which way to go?
Been thinking of starting up a new Animist and was wondering what are the Pros and Cons and which is the more viable spec. Also is Creeping spec still fubar?

Thanks.

 

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Ugh_Lancelot  3707 posts
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Date Posted: 11/22/04 12:01pm Subject: RE: Verd vs. Arb which way to go?
Creeping = great for farming high-level mobs solo. Sucks mana like nobody's business. Sucks XP unless you pull full BAFs of OJ or red due to the pet-steals-50%-XP coding. Decent baseline DD/debuff bombers. Requires a good location free of random aggro and LOS issues to setup effective shroom field.

Verdant = great for groups (BT, ablative[sorta], ABS buff, uninterruptible PBAE, melee/taunt shroom, resist shrooms). Phenomenal solo if you have a spec buffer available to make your shroom nigh invincible and some mana regen RAs like MCL2. 25ish blue/yellow mobs in 10 secs = win. Shroom is tough to keep alive soloing large pulls if you don't have buffs for it (though not impossible). Middle-of-the-road for power consumption, depending on what you pull.

Arb = cookie cutter, FoTM, boring old nuker class. tongue (meh, I'm anti-trend...what can I say) Good heavy-hitting single-target nukes. Excellent for pure solo nuking along the lines of a light chanter/eld. Hits hard on single yellow/OJ and has a decent AE ranged nuke (that kinda sucks if your target dies while bombers are in the air). Very mana efficient for solo nuking. Probably the best spec for RvR due to the nerfs to everything else.

This is from my perspective as playing mostly creeping/verdant (with buffbots) and playing a buddy's as solo arboreal from 46-49. Ask someone else for RvR specifics (thought people still seem to like arb as the default RvR spec based on posts here).

 

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Rogart  456 posts
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Date Posted: 11/22/04 12:06pm Subject: RE: Verd vs. Arb which way to go?
Verdent is main shroom focused. This shroom does cast a non damaging taunt spell that grabs aggro. Then when the mob gets to the shroom it melee's the mob. Verdent also has a PBAoE spell that that is casted from the shroom that can hit low OJ's and Yellows rather hard. This PB spell will hardly ever hit a red + mob. Verdent also has access to the shrooms that cast buffs, and wisps that cast ABS buffs.

Arbor is for the Animist that isn't into big time farming of low con mobs. Your main shroom doesn't do anything speacial either. Your life tap is more reliable and you get the heavy hitting bomber pets that really pack a punch. This spec is more of a caster that can throw down some shrooms when needed. Arbor also has access to the Tangler shrooms that root.

Creeping is more or less a mass shroomer that because the forest heart is part of the creeping line cost far less power, Creepers are the only animist that doesn't have a really hard time keeping 15 lvl 50 forest hearts up at once. The main shroom for the creepers casts a damage/snare spell that does a good job slowing down aggro mobs/enemies. Creepers also have access to shrooms that either AB pulse debuff's or FnF debuffs.

All specs have access to the fire and forget forest hearts.

 

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Corynnth  2890 posts
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Date Posted: 11/22/04 12:27pm Subject: RE: Verd vs. Arb which way to go?
Interesting. Been thinking on what's a good animist role to play... Verdant looks interesting mainly due to the aggro management. I can't seem to level an animist for life of me because I die a lot.

 

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pre0912  1206 posts
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Date Posted: 11/22/04 8:22pm Subject: RE: Verd vs. Arb which way to go?
Verdant is for pl'ing, Arb is for rvr and high end pve, Creeping is...well...maybe someone finds it entertaining I guess.

 

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Ieritl_DeathStealer  14650 posts
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Date Posted: 11/22/04 9:42pm Subject: RE: Verd vs. Arb which way to go?
I can't seem to level an animist for life of me because I die a lot.

Try an arb animist and don't use the FnF shrooms. Straight up nuking and you should be fine.

 

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venom2083 
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Date Posted: 11/24/04 5:59am Subject: RE: Verd vs. Arb which way to go?
Ok well, i myself am 45 creep 28 verd 10 arb, and the PB will land on purps with only 28 verd, as ive done it many times.

The main creeper pets snare, is for atk swing speed only, at 40% slow, not for run speed/movement

Creep sucks down tons of pwr fairly early on, but as you get more gear the cost for everything is minimal (lt/wisp 3% of total pwr atm)

Verd is a super powerful lvling machine if you know what your doing, and arb hits very hard period, just has less utility then either creep or verdant. creep has alot of debuffs and things that make realm combat fun, and easier

/shrug

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Zentazen  1331 posts
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Date Posted: 11/25/04 7:45am Subject: RE: Verd vs. Arb which way to go? - Date Edited: 11/25/04 8:10am (1 edits total) Edited By: Zentazen
How do you get all the aggro on the verd controlled shroom when you pull?

Edit- Actually, how would you pull?

 

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aradid  2185 posts
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Date Posted: 11/25/04 8:47am Subject: RE: Verd vs. Arb which way to go? - Date Edited: 11/25/04 8:49am (1 edits total) Edited By: aradid
Verdant spec blows if you expect to fight yellow/oj mobs. PbAE while descent damage, is cast and resisted by the level of your pet, not the level of the caster. At higher level, this does not make as much difference. At low level, pbae will be resisted about 70-80% of the time by yellow mobs.

If you pull pets level mobs, pbae works very well.

Arb is a much better leveling spec. until 40, then consider respecing.

As was mentioned, Verdant gets some descent utility shrooms and spells for the group. Can be fun if you are content to sit, but extremely low damage unless they have time to setup shrooms to pbae off of.

EDIT: How to pull with Verd spec? Ez, pets taunt is a ranged attack. Put it close enough to a mob to taunt pull, or pull and tell pet to attack, when mobs in range it will start casting it's taunt.

I recommend having pet pull, as mobs will most likely be attracted to the pet from pulling, compared to you getting the agro pulling.

Also, pet taunt is 0 damage. So rooting a mob and putting pet on attack will taunt the mob, but not break root.

 

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fizbann  407 posts
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Date Posted: 11/27/04 7:37am Subject: RE: Verd vs. Arb which way to go?
"Ok well, i myself am 45 creep 28 verd 10 arb"

i tried 45 creep & 29 verd on pend & really liked it. wasnt really enthused about the verd main pet & the whole line short of the pbaoe. i hadn't realized before i tried this that you could use the verd pbaoe on a creep/arb pet. this gave some nice FnF's, good dmg by the pet, plus the pbaoe for managing aggro. not only pulls in the aggro but keeps it on the main pet rather then the weak FnF's (usually). had copied a buffbot over as well & tried the spec in CM - mass pulls of yellow / blue were fairly easy & we held up quite a while at wees as well. soon as banshees go live my friends will be making banshees & I'll start another ani with that spec.

my live server ani is specced 50 arb 18 verd 9 creep. i had specced verd for the 2nd ablative but i found the 17 pbaoe helps some with managing aggro - stops mobs from going to the group but they do come off the pet & hit the FnF's which is something they didnt do with the 45 creep/29 verd spec. i like this spec alot for RvR & find it good for both open field & keeps - a strong bomb, very strong aoe, life tap, debuff, tangler bomb, tangler pets, FnF's for defense.

 

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Sael-Lance  8768 posts
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Date Posted: 11/27/04 8:07am Subject: RE: Verd vs. Arb which way to go?
Verdant spec blows if you expect to fight yellow/oj mobs. PbAE while descent damage, is cast and resisted by the level of your pet, not the level of the caster. At higher level, this does not make as much difference. At low level, pbae will be resisted about 70-80% of the time by yellow mobs.

Actually it's worse. The spell is not cast at the pet's level, it's cast at 2/3 the pet's level. At level 50, the pet is level 44, pets' spells are level 29-ish. This isn't just Animists, this is all NPC/pet casters.

As far as pulling as Verdant... I found a very effective way (albeit dangerous) to pull is to setup a PBAE debuff turret (I think at 5 Creeping Spec) in the middle of the camp you want to pull (this is assuming you want the entire camp) with your controlled shroom between yourself and the camp. The mobs will start attacking it and hopefully it will get a debuff off before it dies (most will resist). If it doesn't, just setup another and wait until it does.

Assuming the PBAE debuff went off, when the turret dies all of the mobs will come running towards you. Start casting the PBAE through the turret. You should be able to manage 2 or 3 casts while the mobs are in range of the turret. If any of them resist all three casts, they'll probably start attacking you. Target the mob, tell the controllable turret to attack it, run up to the turret and QC PBAE.

I've died once or twice at 50 doing that, but for the most part it's reliable and safe.

 

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Nine_InchNails  3696 posts
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Date Posted: 11/28/04 7:28am Subject: RE: Verd vs. Arb which way to go?
50 Arb 19 creep 7 verdant for the win!

Spam shrooms, nuke hard, more consistent lifetap.

 

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Trigeminal  7122 posts
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Date Posted: 11/28/04 8:23am Subject: RE: Verd vs. Arb which way to go? - Date Edited: 11/28/04 8:25am (1 edits total) Edited By: Trigeminal
Fully buffed with 50 druid my verd animist chain pulls... and I mean chain pulls oranges and reds. Purples are doable but way too many resists.

Out group mana ment, verd ani, druid buffbot (not in group), and druid healbot have yet to find a spawn of reds/oranges that can keep up with us. We have to pull from adjacent camps or hallways to stay awake.

BTW. We are looking for a new camp. At level 40 CM seems to be mostly oranges/yellows. We could try deeper I suppose. I've never been down there.

I could see how unbuffed it is a different story. I wouldn't roll a verdant animist if you don't have a buffbot.

Edit: I should comment on the chain pulling. We aren't chain pulling singles. We are AE rooting (double cast)... average pull is 10 mobs. 10 is all we can grab usually in 2 AE root casts.

 

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Shattered_Hand  3325 posts
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Date Posted: 11/28/04 9:12am Subject: RE: Verd vs. Arb which way to go?
^^^^ try land of atum, those wandering nomads are like all yellow and they come atleast 30+ at a time, i bet there are more like 70 though.

 

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Trigeminal  7122 posts
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Date Posted: 11/28/04 11:58am Subject: RE: Verd vs. Arb which way to go?
Nice will check it out. Orange would be better but if there are really that many yellows will do.

Is that in ToA?

 

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Shattered_Hand  3325 posts
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Date Posted: 11/28/04 1:41pm Subject: RE: Verd vs. Arb which way to go?
yes thats in toa. and they are yellow to a level 50, so it would be like red to level 40s

 

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