Author Topic: caster interrupts
user4571  192 posts
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Date Posted: 2/23/06 8:26am Subject: caster interrupts
Hi,

Can anyone explain to me how interrupts work please? Both from casted spells and in melee.

From reading the grab bag it seems that if a tank is on you, he has a chance of interrupting you during the swing of the weapon. What about if you get hit by a spell, does it just interrupt you for that split second or a standard time of say 2 seconds?

For example, if a bonedancer uses the 4s instant lifetap against a cabalist, how long would the cabalist have to wait before she could cast again?



 

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LagnarStormhammer  5629 posts
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Date Posted: 2/23/06 12:43pm Subject: RE: caster interrupts
Interupts are usually 2-4 secs..which works out very nicely for BD insta-LT oon 4 sec timer. plain

 

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cherrim  27170 posts
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Date Posted: 2/24/06 1:04am Subject: RE: caster interrupts
But sometimes the interrupt timer is lower; you might sometimes be able to cast after only two seconds of interruption.

Luckily the bonedancer also happens to have an insta body debuff which interrupts and refreshes every 6s or so, just for these situations happy

Not to mention a pet which will swing about once every four seconds or so.

 

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ooglemoogle  1749 posts
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Date Posted: 2/24/06 1:26am Subject: RE: caster interrupts
BD interrupts are BS...but banelord interrupts are the most BS interrupts in the game. the radius on ZoU needs a huge nerf. it doesn't break mezz either and interrupts for more than 1 interrupt cycle. complete utter BS. practically everything in the banelord line interrupts. in general, the whole ML needs a harsh beating with the nerfbat. i'd be happy with just a nerf to 300 radius ZoU with only 1 interrupt cycle. it shouldn't interrupt at all imo. atm it's like 1000 radius interrupt and cast speed debuff that interrupts for like 2 cycles. what a load of BS.

 

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Syrene  4619 posts
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Date Posted: 2/24/06 3:32am Subject: RE: caster interrupts - Date Edited: 2/24/06 1:30pm (2 edits total) Edited By: Syrene
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adeon7  323 posts
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Date Posted: 2/24/06 4:41am Subject: RE: caster interrupts
Some while ago, I heard that the interrupt time is exactly your weapon speed. eg. your interrupt time is higher with a staff than with a fast club.

 

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Schmindrik  1224 posts
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Date Posted: 2/24/06 11:24am Subject: RE: caster interrupts - Date Edited: 2/24/06 11:28am (1 edits total) Edited By: Schmindrik
Hate BL extended interrupts and BDs' insta body debuff interrupt, as they do not function like similar spell effects, which makes me assume that Mythic miscoded something. Why should BL interrupt thru multiple cycles? It's bad enough already. Why were other classes' insta debuffs changed not to interrupt? Is this working as intended?

I don't think Mythic is even aware of these issues tho, lol.

 

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Medica_HC  2265 posts
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Date Posted: 2/25/06 12:48am Subject: RE: caster interrupts
from my experience the interrupt timer is tied to the spd of the weapon of the attacker

 

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kenlo-gareth 
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Date Posted: 2/25/06 7:31am Subject: RE: caster interrupts
Albs have the best advantages in open field caster fighting. Just get MOC 3 and not only do you heal yourself but you own people at the same time.

 

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Syrene  4619 posts
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Date Posted: 2/25/06 1:20pm Subject: RE: caster interrupts
"from my experience the interrupt timer is tied to the spd of the weapon of the attacker"

You tested that really?

"Albs have the best advantages in open field caster fighting. Just get MOC 3 and not only do you heal yourself but you own people at the same time."

I would trade moc lifetap for a spec baseline nuke like a bainshee anyday! 179 -25% trying to break thru ablatives, DI's and whatelse, that doesn't cut it enuff imo.

I thought alb' advantage in open field was long range, but if you say it's lifetap...

 

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Limelight159  866 posts
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Date Posted: 2/26/06 1:24am Subject: RE: caster interrupts
"Can anyone explain to me how interrupts work please? Both from casted spells and in melee."

-Anything that does damage will interupt, and many things that don't. Fortunatly most insta debuffs (like the sorc's dex debuff or str/con debuff or w/e) do not. Banelord interupts.

You interupt timer is, as said from 2-4 seconds, where you cannot cast any non instant spells (if you do not have moc). What this means is if ONE tank is attacking you (or a pet - even grey con druid pets), or you are being casted on by a spell that interupts (mezz, root, stuns, damage - some others) you are interupted and have 0% chance to cast a spell. You cannot cast. Unless you use Mastery of Concentration - which is a RA.

You can use quick cast to make your next spell uninteruptable, and it is hard coded 2 second cast time, but has a somewhat lengthy cooldown timer (15 seconds if i remember correctly?). 15 Seconds is more than enough time for anything in this game to kill you (anything that is designed to kill people at any rate).

 

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user4571  192 posts
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Date Posted: 2/26/06 4:40am Subject: RE: caster interrupts
Thanks, so the interrupt timer is a random number between 2-4 secs?

So you wouldn't get interrupted for say exactly 2 seconds every time from the same type of spell when it lands, it would have a random chance of interrupting you for between 2-4 secs?









 

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Syrene  4619 posts
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Date Posted: 2/26/06 11:12am Subject: RE: caster interrupts
It's just my impressions.

It's not random, there is a cycle, and depending when you get interrupted, you might be able to finish a cast sometime, cast between melee swings sometime too.

There is no relation with weapon speed or qui, I think, because if I cast the FDS and get interrupted, that goes up to 5-6 sec interrupt cycle.

There is no relation between cast speed of the spell and interrupt I think, because nearsight can be interrupted for 3 sec and that take way less than that to cast.

Finally, I just have no clue how the interrupt system works,

 

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Medica_HC  2265 posts
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Date Posted: 2/26/06 3:19pm Subject: RE: caster interrupts
Nope, havent tested it but I read it on the boards and thats what it seems to feel like in game.

You can only be interrupted on the 1st half of a cast, thats why those fast spells are so hard to stop. CC will stop you dead though.

"There is no relation with weapon speed or qui, I think, because if I cast the FDS and get interrupted, that goes up to 5-6 sec interrupt cycle."
FDS is different from other spells.

 

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