NecroGnomicon (the Dark Age Translation)

J is for JAMES who took lye by mistake.ust the place to go Mad! The translator cried as he copied his book with care;
duly noting each change at the turn of the tide as he gibbered and pulled out his hair.

Just the place to go Mad! I have said it twice: That alone should discourage your view.

Just the place to go Mad! I have said it thrice: What I tell you three times is true.

What Transfers to the Pet, and When

"Necromancer" refers to the necromancer without a pet. "Shade" refers to the necromancer while a pet is under command. "Pet" refers to any of the summoned undead. Question marks signify information that is believed to be true, but has not been adequately tested.

It is accepted as given that Piety, Empathy, and Charisma have no effect on any ability of the necromancer, shade, or pet.

Inherent Statistics of the Necromancer/Shade

This includes the base racial statistics, points assigned on creation, and points gained through leveling.

    Necromancer   Shade   Pet
Statistic   Effect As Of   Effect As Of   When Effect As Of
Qualities Corporeal
Strength   Determines lifting capacity 1.67   Determines lifting capacity 1.67   Never   ?
Constitution   Determines maximum hit points 1.67   Determines maximum hit points 1.67   Never   ?
Dexterity   Determines casting speed for spells with a non-instant casting time 1.67   Determines casting speed for spells with a non-instant casting time 1.67   Never   1.67
    Determines weapon skill wielding a staff 1.67              
Quickness   Determines melee attack speed wielding a staff ?   None; shade is unable to melee     Never   ?
Qualities Incorporeal
Intelligence   Determines size of the power pool ?   Determines size of the power pool ?   Never Pet uses the shade's power pool  
          Determines average damage of direct damage spells cast through pet ?     Effect on shade passes through  
Resistances
Crush, Slash, Thrust   Reduces melee damage of the appropriate type ?   None; shade is immune to melee damage     Never   1.68
Cold, Heat, Matter, Energy, Body, Spirit   Reduces magic damage of the appropriate type ?   None; shade is immune to magic damage     Never   1.68

Bonuses and Effects from Spells

In general, effects from spells cast on the necromancer/shade do not transfer to the pet at any time. Single target spells only have an effect on the pet when the spell is cast directly on the pet.

    Necromancer   Shade   Pet
Buffs   Effect As Of   Effect As Of   When Effect As Of
Qualities Corporeal
Strength   Increases lifting capacity 1.67   Increases lifting capacity 1.67   Cast on pet Increases melee chance to hit ?
                  Increases melee damage 1.67
Constitution   Increases maximum hit points 1.67   Increases maximum hit points 1.67   Cast on pet Improves melee damage absorption 1.67
Dexterity   Improves casting speed for spells with a non-instant casting time ?   Improves casting speed for spells with a non-instant casting time ?   Cast on pet Improves casting speed for subspells with a non-instant casting time 1.67
    Improves weapon skill wielding a staff 1.67           Increases chance of abomination parrying ?
                  Improves melee damage absorption 1.67
Quickness   Improves melee attack speed wielding a staff ?   None; shade unable to melee     Cast on pet Improves melee attack speed 1.67
Qualities Incorporeal
Acuity   None; necromancer has no self-cast damage spells     Increases average damage of direct damage spells cast through pet 1.67   Never No effect when cast on pet ?
Battle Effectiveness
Shield (AF)   Increases armor factor ?   None; shade immune to melee attacks     Cast on pet Increases melee damage absorption 1.67
Armor Absorb   Increases melee damage absorption 1.67   None; shade immune to melee attacks     Cast on pet Increases melee damage absorption 1.67
Haste   Increases melee attack speed ?   None; shade unable to melee     Cast on pet Increases melee attack speed ?
Damage Add   Adds damage on successful melee attack ?   None; shade unable to melee     Cast on pet Adds damage on successful melee attack ?
Group Spells
Run Speed   Increases running speed 1.67   Increases running speed 1.67   Grouped Increases running speed to maximum 1.67
Group Heal   Heals damage ?   Heals damage ?   Grouped on casting Heals damage ?
Instant Group Heal   Heals damage ?   Heals damage ?   Grouped on casting Heals damage ?
Spreadheal   Heals damage ?   Heals damage ?   Grouped on casting Heals damage ?
Healing Defensive Proc   Chance to heal damage on being hit ?   None; shade is immune to melee attacks     Grouped on casting Chance to heal damage on being hit ?
Magic Resistance   Reduces magic damage of the appropriate type ?   None; shade is immune to magic damage     Grouped on casting Reduces magic damage of the appropriate type ?

Bonuses and Effects from Items

Most item bonuses are applied to the pet Continuously and affect the pet while the item is worn. A few bonuses only apply on the Summoning of the pet, and the item can be removed without ill effect afterwards.

In general, weapons only work normally for the necromancer; the shade is unable to melee and the pet does not use the weapon or inherit any of the weapon's qualities (DPS, Speed, Quality, Condition, Enchantment Bonus, Proc, Charges). The same applies to armor, which works normally for the necromancer; the shade can't be hit in melee and the pet doesn't use the armor or inherit any of the armor's qualities (AF, Absorb, Quality, Condition, Enchantment Bonus, Reverse Proc, Charges). Any general bonuses, such as a bonus to Strength, that a piece of armor or a weapon may possess are applied as is normal for the type of bonus.

Items used directly (charged items, /use, /use2, /interact) function properly for the necromancer but most cannot be used in shade form. Exceptions exist, such as water-breathing potions. Effects from items which automatically apply to the item's user do not transfer to the pet.

    Necromancer   Shade   Pet
Item Bonus   Effect As Of   Effect As Of   When Effect As Of
Qualities Corporeal
Strength   Increases lifting capacity 1.67   Increases lifting capacity 1.67   Never   ?
Constitution   Increases maximum hit points ?   Increases maximum hit points ?   Summoning Increases maximum hit points 1.67
Dexterity   Improves casting speed for spells with a non-instant casting time 1.67   Improves casting speed for spells with a non-instant casting time 1.67   Continuously Improves casting speed for subspells with a non-instant casting time 1.67
    Improves weapon skill wielding a staff ?           Increases chance of abomination parrying ?
Quickness   Improves melee attack speed wielding a staff ?   None; shade unable to melee     Never   1.67
Hit Points   Increases maximum hit points 1.67   Increases maximum hit points 1.67   Summoning Increases maximum hit points 1.67
Qualities Incorporeal
Intelligence   Increases size of the power pool 1.67   Increases size of the power pool 1.67   Never Pet uses the shade's power pool  
          Increases average damage of direct damage spells cast through pet ?     Effect on shade passes through  
Acuity   Increases size of the power pool 1.67   Increases size of the power pool 1.67   Never Pet uses the shade's power pool  
          Increases average damage of direct damage spells cast through pet ?     Effect on shade passes through  
Power   Increases size of the power pool ?   Increases size of the power pool ?   Never Pet uses the shade's power pool  
+__% Power   Increases size of the power pool ?   Increases size of the power pool ?   Never Pet uses the shade's power pool  
Resistances
Crush, Slash, Thrust   Reduces melee damage of the appropriate type ?   None; shade is immune to melee damage     Continuously Reduces melee damage of the appropriate type 1.67
Cold, Heat, Matter, Energy, Body, Spirit   Reduces magic damage of the appropriate type ?   None; shade is immune to magic damage     Continuously Reduces magic damage of the appropriate type ?
Battle Effectiveness
Armor Factor   Increases armor factor ?   None; shade immune to melee attacks     Continuously Increases armor factor ?
+__% Style Damage (vs _____)   None; necromancer has no combat styles     None; shade unable to melee     Never Pet has no combat styles  
+__% Attack Speed   Increases melee attack speed ?   None; shade unable to melee     Continuously Increases melee attack speed ?
Spell Effectiveness
+__% Casting Speed   Improves casting speed for spells with a non-instant casting time 1.67   Improves casting speed for spells with a non-instant casting time 1.67   Never   1.67
+__% Range (vs _____)   None; necromancer has no self-cast ranged spells     None; attack spell range determined from pet     Never   1.67
+__% Damage (vs _____)   None; necromancer has no self-cast attack spells     Increases average and maximum damage of spells cast through pet (against appropriate targets if applicable) 1.67   Never Effect on shade passes through  
+__% Spell Duration   None; necromancer has no self-cast spells with duration     None 1.67   Never   1.67
+__% Buff Effectiveness   None; necromancer has no self-cast buffing spells     Increases value of buffing spells cast through pet ?   Never Effect on shade passes through  
+__% Stat Debuff Effectiveness   None; necromancer has no self-cast debuffing spells     Increases value of stat debuffing spells cast through pet ?   Never Effect on shade passes through  

Caveat Magus

In some cases, the details concerning when and if something transfers to the summoned pet have been known to change without warning or comment. In other cases, even keen discernment may be unable to determine whether or not an effect transfers. If personal experience suggests something working in a different manner than presented here, trust experience.


“The dumber people think you are, the more surprised they're going to be when you kill them.”
– William Clayton
Copyright © 2004 Starseer Productions. All rights reserved. Last updated March 15, 2004, 18:13.
Artwork and screen shots Copyright © 2001-2003 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment.
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