NecroGnomicon (the Dark Age Translation)

A is for AMY who fell down the stairs.lthough it may be the case that we Turn our faces in pitying veils of sadness upon such unfortunates as choose other professions, we must admit to ourselves that very few of those poor souls would wield the dark powers with success, seeing as they lack those personal qualities necessary in such a Challenging task.

In considering this seemingly cruel fate, it is good to be mindful of the manner in which necromancers are wont to operate, to wit:

They are known for Intelligence and Dexterity but rely upon others for Strength.

To emphasize this matter, let us consider personal traits Each in their turn, with some regard to whether these may be Natural to the necromancer or gained through external means. Let us also consider how these traits may, or may not, be reflected in the Minions to be found at the necromancer's side.

Concerning those Traits Inherent to the Necromancer

Those elements least worthy of our time we examine first. Piety, Empathy, and Charisma, while each fine Qualities in their turn, are of little concern to the necromancer. Arawn's power is achieved through Study, not mere Faith, thus the pious have no advantage; this power is of a Higher order than the natural realm and so requires no empathic understanding of nature; the power is unleashed with the proper discipline and concentration, regardless of the Personality of the wielder. This being now made plain, no more word of these traits is required here or elsewhere.


Necromancers frequent dimly-lit studies such as this one to Hone their intellect.

What is it, then, which acts as the master Key, unlocking the secrets of study, higher power, discipline, and concentration? It is none other than raw Intelligence that determines the extent of the necromancer's Power, none other than this which allows for a greater focusing of the spirit Energies to inflict a deeper wounding.

Yes, intelligence is the greatest need, but it is said (and truly) that intellect without action is impotence; reflecting this, channeling the spirit to the material world is aided by certain Arcane gestures. These gestures, while simple, require Dexterity to perform with the speed required on the battlefield, and so those necromancers expecting to find themselves in dangerous situations often spend at least some Effort in maintaining and improving themselves in this area as well. While it is true that such effort also improves the necromancer's prowess when wielding a staff in mêlée, this is so rarely a wise or necessary option that it is only a curiosity.

As for the remaining qualities of the physical form, they may be considered insignificant but yet are worthy of some Small comment regarding their influence; even though the necromancer's shade is insubstantial, it is not entirely incorporeal, and so such qualities do from time to time sway events. Thus, just as with anyone, the Strength of the necromancer determines how much weight can be carried before encumbrance slows down movement; the Constitution determines health and the capacity to endure harm, although this is rarely tested given the shade's inherent immunity to most physical and magical attacks; Quickness reflects the speed with which an embodied necromancer may strike an enemy with a staff, should that rare occurrence come to pass. As it is common that These qualities are rarely developed in one of Arawn's chosen, the wise necromancer is encouraged to find others to whom these areas are those of excellence, and endeavor to obtain their services such as they are needed and in so doing enact the will of Arawn through even these unlikely servants.

It has been duly noted elsewhere how history and racial memory have afforded peoples an ability to ward off or otherwise ignore small injuries of certain types both physical and magical, and while any such ability is a Welcome gift, it is of little importance to the dark conjuror since the insubstantial shade is unaffected by these sorts of injuries.

Note well that in the Summoning of an undead minion, when the summoner's body is held ransom to the unliving flesh, all of these base qualities of the necromancer's form are inconsequential and in no way alter the summoned being. It is true that the magic channeled through the deathly servant does reflect the master's Intelligence, but this is solely due to the nature of the spells employed and it should in no way be suspected that the servant has any Intelligence of its own. (Experience in necromancy will serve to reinforce the truth of this.)

A quicker apprehension of the Influence a specific ability exerts may be gathered from this presentation:

    Influences the Necromancer   Influences the Undead Minion
Inherent   Mortal Form Shade Form   When Effect
Qualities Corporeal
Strength   Lifting capacity Lifting capacity   Never  
Constitution   Maximum health Maximum health   Never  
Dexterity   Casting speed, weapon skill Casting speed   Never  
Quickness   Weapon speed Never   Never  
Qualities Incorporeal
Intelligence   Maximum power Maximum power, spell direct damage   Never Power is shared, spell damage is determined by shade
Empathy   Never Never   Never  
Piety   Never Never   Never  
Charisma   Never Never   Never  
Resistances
Physical   Mêlée damage Never   Never  
Magical   Magic damage Never   Never  

Concerning the Benefits of Mystical Enhancement

As the necromancer progresses in power and arcane learning, it will become Apparent that the spiritual energies which are so efficacious in destruction can also be manipulated to enhance and enstrengthen. For the Disciple of Arawn, this takes the form of improving the physical abilities of the summoned minion and lessening wounds inflicted upon allies; certain members of Albion's church have likewise learned manners in which the body and mind may be honed, and even elementalists have learned a trick or two with regard to Bolstering a defender's effectiveness in battle.

So we find that these same Traits which we considered inherent to the necromancer may be improved upon, allowing greater ability as one might expect (such that a necromancer with magically boosted Strength is able to comfortably carry a heavier burden, enhanced Constitution allows for survival of greater injury, and so forth).

It is a curiosity of note – and to the necromancer a matter of some keen importance – that when these beneficient magics are applied to the walking dead, the effects are not always identical as when applied to the living. Boosted Strength, for example, heightens the minion's abilities in combat (and that alone, since we do not use one of Arawn's servants for the menial task of toting burdens as if it were some horrific undead donkey from beyond the grave). Boosted Constitution, rather than improving the servant's health, reduces the depth of physical wounds.

Naturally, the summoned minion will only reap the benefit of those enchantments which are bound Directly to it; any such magics as may be empowering the necromancer are not extended to the servant (although, as always, the power of the master's spells is fully channeled, even if that power is amplified).

The detail of such magics as are Known may be perused in this abbreviated compendium:

    Improves the Necromancer   Improves the Undead Minion
Spells   Mortal Form Shade Form   When Effect
Qualities Corporeal
Strength   Lifting capacity Lifting capacity   Receipt Mêlée effectiveness
Constitution   Maximum health Maximum health   Receipt Physical damage absorption
Dexterity   Casting speed, weapon skill Casting speed   Receipt Casting speed, physical damage absorption; abomination parrying
Quickness   Weapon speed Never   Receipt Mêlée attack speed
Qualities Incorporeal
Acuity   Never Spell direct damage   Never Spell damage is determined by shade
Battle Effectiveness
Shield   Physical damage absorption Never   Receipt Physical damage absorption
Damage Absorption   Physical damage absorption Never   Receipt Physical damage absorption
Damage Add   Weapon damage Never   Receipt Mêlée damage
Haste   Weapon speed Never   Receipt Mêlée attack speed
Resistance Magical   Magic damage Never   Receipt Magic damage

Although obvious to those who have walked the Path for many years, and as any amount of Thought will logically deduce, it is commented for completeness' sake that enemy magics Detrimental have an effect opposite of those magics Beneficial.

Concerning the Wondrous powers of Magical Objects

The great Bond which is formed between the Necromancer and the minion is not only a channel of control, but is also a conduit of power. This is clearly demonstrated as the shade directs spells through the servant. There is, however, another aspect of this conduit which is of vital Importance despite being subtle in nature and ofttimes difficult to perceive; the mystical powers of the equipment upon the Person of the necromancer are, in part, woven into the energies which vivify the undead flesh.

As the Necromancer is a dealer in manifestations of the spirit with little regard to matters corporeal, it is fitting that only the essential energies of an item contribute to the summoning of a servile lich. Thus the physical aspects of an object play no part: a magically empowered river stone is more valuable than a raw diamond, linen robes infused with Arawn's might are preferable over unenchanted fine silk, a battered cap of dubious quality but granting power is chosen over the finest mundane crown wrought by goldsmiths for an emperor. In all cases, it is the power within rather than the form without which reflects true value and usefulness.

There is mystery here, though, for certain aspects of an item's powers may affect the minion while others do not, and the decision as to whether or not a particular influence is transferred is one of Arawn's secrets that he is loathe to share. However, these decisions are always consistent and may be relied upon once deduced, for although it is a great Wonderment that an object which increases the Strength of the necromancer effects no change upon the servant while an object which increases Constitution grants its blessing freely, these same observations hold true for all improvements of Strength or Constitution originating in objects.

Yet beyond this mystery is another! For some influences only converge upon the Summoning of the minion and are thereafter inert, while other influences flow Continuously.

We see then that with some care, we may assemble the facts surrounding this curious transfer of some powers and seek to avoid the confusion which would so naturally spring from the interplay of such convoluted forces:

    Improves the Necromancer   Improves the Undead Minion
Item Bonus   Mortal Form Shade Form   When Effect
Qualities Corporeal
Strength   Lifting capacity Lifting capacity   Never  
Constitution   Maximum health Maximum health   Summoning Maximum health
Dexterity   Casting speed, weapon skill Casting speed   Continuously Casting speed
Quickness   Weapon speed Never   Never  
Hit Points   Maximum health Maximum health   Summoning Maximum health
Qualities Incorporeal
Intelligence   Maximum power Maximum power, spell direct damage   Never Power is shared, spell damage is determined by shade
Acuity   Maximum power Maximum power, spell direct damage   Never Power is shared, spell damage is determined by shade
Power   Maximum power Maximum power   Never Power is shared
Resistances
Physical   Mêlée damage Never   Continuously Mêlée damage
Magical   Magic damage Never   Continuously Magic damage
Battle Effectiveness
Armor Factor   Physical damage avoidance Never   Continuously Physical damage avoidance
Style Damage   Never Never   Never  
Attack Speed   Weapon Speed Never   Never  
Spell Effectiveness
Casting Speed   Casting speed Casting speed   Never  
Improved Range   Never Never   Never  
Improved Damage   Never Never   Continuously Spell damage
Duration   Never Never   Never  
Buffs   Never Never   Continuously Value of buffs
Stat Debuffs   Never Never   Continuously Value of primary stat debuffs

Lest the Necromancer think to be beyond mortal decay, ponder well: even as the mystic current channels items' magical energies from the shade to the servant, so too does that current reflect back a mirror of the cruel forces which rip and tear the undead flesh. The necromancer, strong in Arawn, notices not this backlash; material objects wear and break under the strain. And in this is a Great Truth.

[Translator's Note: These pages in particular held a great deal of information Difficult to render sensible. Numbers, letters, and markings of unknown meaning were strewn across the parchment with abandon, and the task was not Simplified by the extensive blood stains which often obscured areas of key importance. For the curious I offer up a more literal translation; make of it what you will. – B]


“As all things eternal and primordial reappear, so all things mortal return to the earth. Honor, old age, probity, justice, constance, virtue, and gentleness are all gathered into the cold tomb.”
– Francis Quarles
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