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Enchanter Tuesday Topic: 10/24/06
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Sorvik Corsair
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PostPosted: Tue Oct 24, 2006 7:08 pm    Post subject: Enchanter Tuesday Topic: 10/24/06 Reply with quote

This is going to be something new for the forums. Every Tuesday I’ll start a thread for anyone to discuss a topic of my choosing.

Basically, it will come from whatever “hot topic” I am see posted on the several other boards I read through the day. Then everyone can discuss it in a little more depth. There are no real guidelines here.

Just run with the topic however you see fit: How do you feel about it? Is it working? If you could change it how would you do so? I think you get the point, just go with it. This will also help our TL to compile information for team reports.

Just a couple simple rules when posting your suggestions:
1. Make it constructive. This is not a VN rant thread, so if you have something to say, then make it constructive. “I want more utility!” is great, now state what you would do to achieve that.
2. Don’t argue with other posters. You may respond to their posts, but only to be constructive, this is not a debate thread.

So without further ado, let’s kick it off with our first topic:

Realm Rank 5 Ability

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Elladar
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PostPosted: Wed Oct 25, 2006 12:44 pm    Post subject: Reply with quote

The RA is not worth the severe limitations it has.

1st off it's cast off of the pet on a SHORT range.

2nd Our pet is almost always mezzed in RvR.

3rd It does minimal damage and adds nothing to our survival

===============================================

The only two uses I've found for this RA is to attempt to pop stealthers on bridges as I run by and to pull clumps of mobs together for PvE

Out of a scale of 1 - 10, with 10 being the highest, I give it a 1.

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Kwea
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PostPosted: Wed Oct 25, 2006 1:36 pm    Post subject: Reply with quote

http://www.camelotherald.com/realmabilities/ra.php?c_id=21 wrote:
Searing Pet
Active
Causes the pet to cast a PBAE DoT that ticks for 6 times for 25 points of damage per tick.
120 sec RUT

ROFL, I thought Mana Ment DoTs were bad.

The only good thing about this RA is you can use it every fight. However, I would rather have the pet drop an UBER DoT every 10 or 15 minutes.

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jbomb
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PostPosted: Tue Nov 07, 2006 5:43 am    Post subject: Reply with quote

Before you say how crappy it is, make sure you fully understand the ability.

Searing Pet
Causes the pet to cast a PBAE DoT that ticks for 6 times for 25 points of damage per tick.
Range 500
Duration 18sec
Radius 350
120 sec RUT
Now the most important bit of info
It interrupts every tick

If you didn’t know interrupts wins fights in all situation.
So now we have access to a pbae dot off a pet that interrupts for 18secs every 2mins.
When used right its very easy to bust up a lord room or tower camping group.

Now compare the current RR5 to the original RR5 ability that was put on pend. It could have been completely worthless.

It is definitely one of the most underused and rated abilities but it’s not as bad as you guys make it out to be.

Only thing that should be changed is an increase of range from 500 units to 1500.
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Elladar
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PostPosted: Tue Nov 07, 2006 9:01 am    Post subject: Reply with quote

I admit it's nice that it interupts every tick. However your pet needs to be extremely close to you for it to fire, and the pet is still often mezzed, leaving this RA to be highly situational.
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Laitriem wrote:
. . . and meet Elladar our resident grump (a rather lovable grump I might add so don't think im being mean and insulting him)
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Laitriem
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PostPosted: Tue Nov 07, 2006 1:20 pm    Post subject: Reply with quote

Elladar wrote:
I admit it's nice that it interupts every tick. However your pet needs to be extremely close to you for it to fire, and the pet is still often mezzed, leaving this RA to be highly situational.


the interupt on it is spotty at best As far as i have found in testing and like elladar said.

and you also don't get rp for it unless the dot kills someone

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jbomb
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PostPosted: Tue Nov 07, 2006 5:36 pm    Post subject: Reply with quote

Elladar wrote:
pet is still often mezzed, leaving this RA to be highly situational.

Soon as dot goes off it doesn’t matter if pet gets killed or CCed and if its CCed before you need it just summon a new one. Open field or siege if you don’t have time/power to summon a new pet then you have bigger problems to worry about then using your RR5

Laitriem wrote:
the interupt on it is spotty at best As far as i have found in testing and like elladar said.

Can you expand on this please? My testing has found that it interrupts 100% of the time when it lands
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Laitriem
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PostPosted: Tue Nov 07, 2006 6:05 pm    Post subject: Reply with quote

because of pet pathing, lag, cc etc the rr5 CANT interupt all the time because it doesn't even go off half the time.

not to mention the 3 times i tested it it seemed to only interupt every other tick. not long enough to really do anything, hopefully when class revamp time comes it gets looked it.

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jbomb
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PostPosted: Tue Nov 07, 2006 8:06 pm    Post subject: Reply with quote

Laitriem wrote:
because of pet pathing, lag, cc etc the rr5 CANT interupt all the time because it doesn't even go off half the time.


I don’t mean to be rube that that is a pretty crappy response from a TL
To claim it doesn’t go off 50% of the time is a big deal with out going into specifics of each example, doesn’t look good.


I have never found pet pathing to be a problem in keeps, towers or bridges often found it to help in situations because the pet will be attacking someone through the wall so the pet is un targetable an so un CCable also.

Unless you are saying pet pathing is SO bad it doesn’t keep up with you? If so I would like to know where these areas are so I can test and see them for my self

Also Pet Pathing has nothing to do with the RR5 ability. It’s the geometry of the game that is the problem not the ability. Which is the same exact reason people cry about Bainshee CAE it’s not the ability it’s the geometry of the game. And is something Mythic claims they are always working on.


Lag is something that can be caused by so many variants (ISP, setting, hardware and server side) and affects all that it can’t be lumped into the same category.

CC I already talked about and is another non issue when using our RR5



Laitriem wrote:
not to mention the 3 times i tested it it seemed to only interupt every other tick. not long enough to really do anything, hopefully when class revamp time comes it gets looked it.


Again it seems like you don’t know what you’re talking about, it does interrupt EVERY TICK and is long enough to run in and bomb. Because of its short range and interrupting component I believe it was intended to be used with pbae bomb style of play.
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Elladar
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PostPosted: Wed Nov 08, 2006 3:07 pm    Post subject: Reply with quote

So your solution to our pet being mezzed is to resummon a new one? Real good solution.

Let's take your scenario in which you want to bust up a Lord Room Defense, so with a short tether you need to be fairly close to your pet for it to fire off, so one of a few things will happen, you'll end up dotting just the people at the top of the stairs, or the pet will be mezzed. Fine you release and resummon, same thing will happen again and again, but let's just say you and your pet manage get past the choke point, you're telling me that your pet isn't going to be mezzed by the time you get through the choke point and get to the clump of enemies? Or the pet will even live that long?

It's nice it interrupts but I mean as a RR5 ability it's pretty weak versus what most get.

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Laitriem wrote:
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jbomb
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PostPosted: Wed Nov 08, 2006 4:33 pm    Post subject: Reply with quote

Elladar wrote:
So your solution to our pet being mezzed is to resummon a new one? Real good solution.


So what’s your solution when your pet gets rooted, stunned, snared or just plan 2 shotted by a caster?

Ok in a lord room where is it that most the action/killing takes place? At the choke points where all the casters usually are. So wouldn’t it make the most sense to interrupt the people there so you can go in and bomb? Like I already said interrupts wins fights. Or are you the player that just tries to run pass all the enemies DPS with out any interrupt and hopes your healers keep you alive?
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Laitriem
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PostPosted: Wed Nov 08, 2006 10:19 pm    Post subject: Reply with quote

the problem is our rr5 however useful it may be--it could and should be better.

its TOO situational, and should be of a greater use than it is in its current form.

the number one complaint i get is about its lack of real use ad the fact that is so easily countered

so does that make everyone wrong too?

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jbomb
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PostPosted: Thu Nov 09, 2006 5:56 am    Post subject: Reply with quote

In its current form would you agree that it’s designed for close range pbae style of play?
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Sorvik Corsair
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PostPosted: Thu Nov 09, 2006 8:44 am    Post subject: Reply with quote

jbomb wrote:
In its current form would you agree that it’s designed for close range pbae style of play?


To an extent yes. However I get the feeling it was a bone thrown to us to help unstealth stealthers.

With all the current forms of CC in the game, and no counter for the enchanter pet, the RR5 becomes useless.

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jbomb
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PostPosted: Fri Nov 10, 2006 8:54 pm    Post subject: Reply with quote

Laitriem you kind of dodged the whole “doesn’t go off half the time” questions. I would still like specifics so I can test my self. After Lotm beta is done I will be sure to post my interrupt logs.

Laitriem wrote:
the problem is our rr5 however useful it may be--it could and should be better.

That’s to vague and can be said about all RR5s

Laitriem wrote:
its TOO situational, and should be of a greater use than it is in its current form.

the number one complaint i get is about its lack of real use ad the fact that is so easily countered

so does that make everyone wrong too?


Just as other classes RR5 is good in situation A but not so good in situation B
All RR5s are good for a specific situation

It’s not about right or wrong it’s about misinformed and informed
People saying it doesn’t go off half the time
People saying it doesn’t always interrupt
People saying it doesn’t do enough damage

If you were new to the game/class and read this thread you would be getting wrong information and think it’s not even worth using when that’s clearly not the case.
It’s not the ability at fault here it’s the user.
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