LOGIN


CHARACTER INFO
Class Information
Spell Lists
Style Information
Ability Information
Other Info
Team Lead Reports
Map Listing
Bestiary
TOOLS
Mythic Post Finder
Emblem Previewer
Character Builder 2
Character Builder 1.5
 • Public Characters
COMMUNITY
Chat Rooms
General Forums
 • Main Forum
 • DAoC News
 • Class Forums
 • Rant Room
 • Tech Help
Realm Forums
 • Albion Realm
 • Hibernia Realm
 • Midgard Realm
Off Topic Forums
 • MMOG Forum
 • Off Topic Forum
Player Fiction
SITE STUFF
Home Page
Submit Correction
Privacy Policy
HAVE A SITE?
Add DAoC news
Add server status
FANTASY FOOTBALL
Fantasy Football Zoo
< BACK 
Trol
(Lost In Limbo)
Posts : 5923



1.70 Enchanter Team Lead Report 08/17/04 11:38 AM
Blistritch posted the Enchanter TL report v1.70:
    Enchanter TL report v1.70





    -Spec Line Issues



    Mana



    - Mana is a very powerful spell line, but it lacks variety. Please add some utility here.



    - The 8 second duration heat debuff being set on energy resistance makes the spell last only an effective 3-4 seconds, this is excessive. It should be either reverted back to a 15 second duration or be changed to a generic damage type.



    Light



    - The Combat speed debuffs effectively increase the damage of tanks when cast because of increasing their frontload damage. Melee damage should be scaled downward when affected by combat speed debuffs.



    - Light is the most boring Spec DD line in the game. Please add a utility spell like a medium duration secondary form of CC.



    Enchantment



    - EM enchanters spend excessive amounts of power buffing their group mates and friends, adding a group effect Damage Add buff and increasing the duration of the Damage Add spell would help alleviate this issue.



    - Pets are too easily taken out of the fight in RVR combat with Crowd Control. A Pet only Purge/Cure CC spell in the Enchantment line would go a long way to fix this.




    -Spell Issues



    Damage Add – The effectiveness of this spell line needs to be increased to put it in line with Rune Master’s DA line and to compensate for Albion mages getting it for free.


    -RA Issues



    All mages in New Frontiers are suffering from excessive power consumption. Although the changed power RA’s are usable much more frequently, they are just too expensive for anyone to have at higher levels. All mages should be granted one free level of Serenity or Mystic Crystal Lore to put them in line with the free Tireless granted to melee style users.



    Searing Pet - The free RR5 RA for enchanters has laughable damage. Searing pet should have its effectiveness and timers increased. 75dmg per tick and a 10 minute timer would be appropriate. This should also be unresistable.



    Juggernaut – Currently this RA only affects the Melee aspect of pets, it does not affect the damage or the resist rate of spells cast by the Underhill Companion and Underhill Zealot in RVR.


    -ML Issues



    Currently the Convoker line is the most popular ML track for Enchanters. The Convoker ML8 ability, Brittle Guards are not affected by speed chants/songs making them impossible to use outside of keep sieges/defenses, when the caster is not moving.



    The Stormlord track lacks a lot of the utility that the Convoker track has. Also, one of the huge hindrances of the Stormlord abilities is that there is no way to “release” storms once they are cast. This limits the times when they can be used. Having a storm cast keeps the enchanter in combat for 10 minutes, which makes it impossible to move with speed or teleport using the New Frontiers teleport system. Also, the final ML10 ability for Stormlords lacks almost any use, especially when compared to other ML10 abilities.



    -Other Issues



    - The Underhill Ally pet will stop to cast its health regen buff causing the pet to get way behind a moving group.



    -Other Requests



    1) Cloaks/Guild emblems for pets

    2) Ability to hand weapons to Melee pets

    3) Ability to emote through pets

    4) A release animation other than death for pets.

    5) Main pet classes (Cabalists, Enchanters, and Spirit Masters) should be able to store items on their pets. This would work like a small second vault to move siege and other heavy items that would normally encumber the mage.


    -Item Problems



    - Power potions are not returning enough power to the user. Power potions need to be put in line with Endurance heal potions.



    - Artifact decay rates are excessive; also this has been plagued with bugs in the past, request a durability refund on artifacts.



    -Documentation Issues

    - The damage type for our resist debuffs is set incorrectly on the Herald spell listing. It should be (Energy) and not (Generic).


verneir
(Registered)
Posts : 659



RE: 1.70 Enchanter Team Lead Report 07/28/05 6:29 PM
That link is a junk site... you guys might want to start linking back to the herald since 2 of 3 TL "links" are not links at all...............

Laitriem
(Enchanter TL)
Posts : 27



RE: 1.70 Enchanter Team Lead Report 08/07/05 5:38 AM
this link works (cuz i posted the report the other day)

http://vnboards.ign.com/DAoC_TL_Reports/b22181/89764183/?0
includes the feedback

Laitriem~enchanter Tyruraa~bard {Hib/Perc}
~*~*~*Enchanter Team Lead~*~*~*
http://www.iwinbutton.com/enchanter

”In summing up the moral seems a little bit obscure”-Phish

arranam
(Curious George)
Posts : 1462



RE: 1.70 Enchanter Team Lead Report 03/07/07 3:50 AM
What would be nice is for caster pets to have an easier time with LoS in some way or another.

Artwork and screen shots Copyright © 2001-2003 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment.

Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," the Dark Age of Camelot and Shrouded Isles logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.