Enchanter Focus Pulling Guide

For Hibernian Mana Enchanters, the fastest way to gain XPs is with a method called Focus Pulling. Basically, this entails casting Focus Shield on a pet, having it attck mobs, pulling the mobs back to you (the caster), then you obliviate them with 2-3 PBAE nukes. This guide gives the basics in how to accomplish this with the greatest efficiency. Remember, though, Focus Pulling is half natural ability and half "art"--it takes practice to do it safely and quickly. When you become proficient with this technique, you'll easily be able to kill mob groups of up to 16-20 greens, 8-10 blues, 4-5 yellows, 2-3 oranges, 1-2 reds, or (sometimes) 1 purple. And that's solo! With a group, it's much, much nicer. :)

Basically, these are the steps and tips to help with safe, efficient Focus Pulling:

  1. Prepare your pet with buffs, but do not allow a Damage Shield (DS) to be cast on your pet! Why? See Tip #1.
  2. Command your pet to attack the 1st mob.
  3. Cast Focus Shield on your pet, timed so the 1st mob attacks the pet just after the FS has activated (it's important because FS eats up a lot of power).
  4. Once you have the 1st mob attacking the pet, command the pet to attack more mobs until he has enough attacking him so that you can pull them back to the caster prior to nuking them with your PBAE nuke.
    Note: FS inflicts a lot of dmg on every mob that hits it, so let the pet pull as many mobs as it can, but no more than you can nuke with 2 PBAE nukes (3 with practice).
  5. When the pet has enough mobs attacking him, bring the whole group back to your caster so you can PBAE nuke them. To do this, set the pet on Passive, let him run back to you, set him on Defensive, and click on Attack.
    Note: The pet's Here command is supposed to call the pet back to the caster, but it's currently bugged and isn't scheduled to be fixed until the 1.61 patch; until then, use the Passive-Defensive-Attack command trio.
  6. WARNING: Don't move or sit while FS is running, else it'll cancel, and it's expensive (and time consuming!) to recast. You may pivot in-place, just don't move or sit. This is very important! Also, don't have a mob targeted when it dies because FS will cancel when the mob dies. Therefore, either hit ESC to clear your targeting or click on another target.
  7. Let the mobs beat on the pet a while, thus gaining a lot of aggro and hurting themselves in the process. When the mobs are at 35%-50% HPs, step up (sometimes even INTO) the mobs, then nuke away. (I run through and stop inside the mob, then nuke away.)
  8. Keep an eye on the HPs of all the mobs you've pulled. Keep the pet attacking the mob with the most HPs so they all wear-down evenly. This is important; otherwise, when you nuke them, 1 or 2 will be left alive and they'll clean your clock. (See Tips, below.)
  9. When it's time to nuke the mobs, move towards the mobs and get as close as you can. It's very important that you move and cast rather than just start casting. Why? Well, if you just start casting, you'll get the "you have to wait n seconds before casting" message and your spell won't cast. If you move a few steps towards the mobs, you'll be able to cast your PBAE nuke immediately upon stopping.

Tips. (contributions from various experienced people, not just myself)

  1. Do not allow a Damage Shield (DS) to be cast on your pet, neither by yourself or a friendly player. Why? Because there has always been a bug which caused the damage output from FS to be roughly halved when DS and FS were both cast on a pet. (It's an averaging effect caused by DS and FS not stacking properly.) Supposedly, patch 1.61 fixed the problem, though extensive testing by vn_Thalore showed that the problem was improved, though not solved; the damage with both DS and FS running is still slightly less than just using Focus Shield by itself. (WTG, Mythic!)
  2. Once you get your BT (self Blade Turn), use it. It'll often allow you to cast an extra nuke even if you gain aggro from the first nuke; and if you're heavily mana-spec'd, you'll typically gain aggro on the very first nuke. ;)
  3. Try to resist pulling so many mobs that you need to heal your pet very much. The pet heal spell is a real power hog, so use it sparingly. Some times, it's actually more efficient to release your pet and summon a new one. My personal rule-of-thumb is to heal the pet if he's at 50% HPs or more, else release it and summon another. Some times, it's nice to have a low-mid HP pet pull a last mob (or two), just to get an extra bit of usage from the pet before you release it.
  4. Don't heal your pet while it's engaged in melee combat. When you do this, your FS will drop, and this is a bad thing. Even worse, your heals will generate so much aggro that the mobs will turn on you, often after the 1st heal. When you want to heal your pet, do so after combat; else, be prepared to /sprint. ;)
  5. If you do have to heal your pet while in-combat, don't ever do so near the beginning of a fight as the pet hasn't yet generated enough aggro against the mobs. Thus, you'll get instant aggro that you won't be able to lose without help, so you'll either die or have to /sprint away.
  6. Try finding mobs that are weak vs Energy so your PBAE will do 10%-20% more damage per strike.
  7. To maximize FS damage against mobs, you can pull mobs with slower and/or multiple attacks. Remember, on every attack, they are hurting themselves, so you want them to do so as much as possible. How often the pet is attacked doesn't matter because FS is dps-based (i.e. Damage Per Second). So why hunt slow-attacking mobs? Well, it's not a big deal, but you will be more likely to get more nukes in because of the lag between mob attacks. Again, the slowness is no big deal, but it's an extra boost when you have the choice of pulling either fast or slow mobs.
  8. Minor tip: don't pull slow-moving mobs. Why? Because when you click Passive for your pet, he'll out-distance the pursuing mobs. Why is this bad? Basically, your pet attacked as much as possible while FS is in effect, thus damaging the mobs even when the pet has its back turned to the mobs while running towards your caster.
  9. Get Realm Abilities MCL and/or Serenity ASAP. You can get MCL 1 in BG1 very easily, but Serenity needs a lot more RPs to get even the 1st level. In the long run, most peeps who RvR a lot will say that MCL is more valuable than Serenity, and a lot of mana chanters say they want to respec most/all of their Serenity into MCL.
  10. Keep an eye on the HPs of each mob that you've pulled, but be careful that you don't have a mob highlighted just when it gets killed because FS will drop. (Thx for this tip, Thalore!)
  11. The 2 best mobs for pulling is the Ally and the Compatriot. The Ally works best for soloing and fighting green/blue/yellow mobs because it has enough HPs to last a while, but its armor is just weak enough so that it gets hit a lot. This is important because you want the mobs to hurt themselves as much as possible, and they'll only do so with each "hit" against your pet. :) When grouped and/or pulling orange/red/grape mobs, use a Compatriot; its better armor and HPs means that it won't get hurt as quickly. The only drawback to using a Compatriot is that green-yellow mobs won't hit as often, thus they're not damaging themselves against the FS as frequently; therefore this means that it takes longer to wear-down the mobs' HPs and costs you more Power for your FS spell. However, if you're in a group, are pulling red/grape mobs, and your pet is getting healed, then definitely use the Compatriot!
  12. It helps to have level 8 or 9 Enchantments. More is nice, but not all that helpful.
  13. If you want to use FS pulling tactics on epic mobs (i.e. those of level 60+), it helps to have 50 Mana spec to get the very highest FS spell (33.9 dps vs the L40 spell's 27.1 dps).
  14. For good level 50 PBAE mana 'chanters, I suggest a 48 Mana spec, 50 if you want to put the hurt on epic mobs. 48 is fine for normal PBAE'ing, but the L50 FS spell does 6.8 dps more than the L40 FS spell, and that's pretty significant especially against L70+ mobs like those found in Darkness Falls.
  15. Which is better: let mobs die entirely to FS or finish them off with PBAE? If you're fighting multiple mobs that are orange or less, it's more power efficient to start with FS and finish them off with PBAE. For red/grape mobs, it's usually better to stick with just FS. Why? Because you have a greater chance of having your PBAE resisted by the tougher mobs AND the damage inflicted is a lot less than when nuking lesser mobs.

Enchanter's Underhill Companion Abilities
   There are 5 types (see table), each having a max level of 88% of the caster's level or the spell level, which ever is less. Each costs 25% Power to summon, and race and armor have no bearing on the abilities of the companion (officially), though it is suspected that armor may actually have the same modifiers as in the Armor Vs Weapon table (patch 1.52).
Spell
Level
Pet Name Attributes
1 Underhill Friend Basic fighter: low HPs, weak armor, no spells
7 Underhill Companion Basic caster: weak armor, low HPs, casts heat DD-snare, most useful in RvR
12 Underhill Ally Fighter/healer: med armor, casts health regen (always) and heals (when HPs are v-low),
best used with Focus Shield for focus pulling!
20 Underhill Compatriot Adv fighter: good armor
32 Underhill Zealot Adv caster: cold DD, same heat DD-snare as Companion (some say it hits harder),
supposedly has a dmg shield, heavily bugged (often melees instead of casting)

Data from Camelot Herald, self, and other individuals
 

Some helpful, related links.

Herald Spell Database: Enchanter's Mana baseline, and specline spell listing
Illia's Camelot Bestiary (high quality data)
Catacombs Bestiary Listings (so-so data, but searchable by level, weapon type, and armor type)

Gluck and ghunting, Aica Feanaro, Mana Enchanter, Tristan