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  #1 (permalink)  
Old 15th March 2006, 02:56 PM
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Interrupts - how do they work?

Just wondering how interrupts work. As it is I can see three different types of interrupts
1. Magic interrtupt (as in when casting a spell)
2. Melee interrupt (as in hitting someone with a dagger (hitting someone with a bow doesn't coun't as it doesn't work all that well - trust me))
3. Archery interrupt (as in when you try to fire a bow)

I am not sure, but speaking from a rangers point of view I seem to get interrupted a lot easier firing a bow, than casting a spell. And of course you don't get interrupted in melee.

Is it due to interrupt factor or just the fact that mages "fire" once every second and archery "fire" at the quickest once every other second?
Thought it also could have something to do with the interrupt length? Seem to remember someone once said interrupt length was determined by weapon speed/cast speed, so using a slow bow punishes u interrupt wise.

Appreciate input.
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  #2 (permalink)  
Old 15th March 2006, 03:44 PM
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From what I know, I believe that spells are interuptable within the first half of their casttime. I'm not sure if it's directly transfered to bows.
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Old 15th March 2006, 03:47 PM
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Well simple fact is half the time on a spell is what ... half a second nowadays ... half drawtime on a bow is nearly 2 seconds (unless you rapid fire no idea how rapid fire works with interupts)

But yes ... for archers doing slower damage as well as less damage per hit I think interupting them should be a bit harder.
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Old 15th March 2006, 04:09 PM
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Archers get interrupted in bow mode if a gnat farts in their general direction.

All bow attacks should be uninterruptable from range.
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  #5 (permalink)  
Old 15th March 2006, 04:15 PM
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Quote:
Originally Posted by Gethin
All bow attacks should be uninterruptable from range.
No thx :/
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  #6 (permalink)  
Old 15th March 2006, 04:19 PM
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Quote:
Originally Posted by Gotmagi
No thx :/
And why not, casters nuke me for 600+ damage every second (and have MoC as a backup). Even if normal arrows were uninterruptable at best im going to hit you for 500 damage ever 2 seconds.
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Old 15th March 2006, 04:45 PM
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Quote:
Originally Posted by Gethin
Archers get interrupted in bow mode if a gnat farts in their general direction.

All bow attacks should be uninterruptable from range.
sure shot
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  #8 (permalink)  
Old 15th March 2006, 04:51 PM
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Quote:
Originally Posted by pip
sure shot
/LOL, im dead before that fires 1 arrow and if i do manage to fire it then i might take 10% of their life (thats assuming its not negated by brittles or bladeturn or i just miss - which does happen occasionally). In the same amount of time a caster has taken 80-100% of my HP.

Its time for archers to have uninterruptable normal arrows against range attacks and even then we would only do about 50% of a casters DPS.

Last edited by Gethin; 15th March 2006 at 04:53 PM.
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  #9 (permalink)  
Old 15th March 2006, 05:10 PM
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Quote:
Originally Posted by Gethin
/LOL, im dead before that fires 1 arrow and if i do manage to fire it then i might take 10% of their life (thats assuming its not negated by brittles or bladeturn or i just miss - which does happen occasionally). In the same amount of time a caster has taken 80-100% of my HP.

Its time for archers to have uninterruptable normal arrows against range attacks and even then we would only do about 50% of a casters DPS.
yes mate I agree hunters do need love, you get albs/hibs saying otherwise, only cause they want easy rp fodder I have tryed just about every RAs on a hunter+lots of spec lines come to conclusion they suck or it's just me having a monkey-valkyn
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  #10 (permalink)  
Old 15th March 2006, 05:33 PM
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Quote:
Originally Posted by pip
yes mate I agree hunters do need love, you get albs/hibs saying otherwise, only cause they want easy rp fodder I have tryed just about every RAs on a hunter+lots of spec lines come to conclusion they suck or it's just me having a monkey-valkyn
Couldn't be the person behind the hunter, ohno!
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  #11 (permalink)  
Old 15th March 2006, 05:37 PM
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Old 15th March 2006, 05:51 PM
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Quote:
Originally Posted by pip
sure shot
Casters complain about interupts alot.
But bow specced archers really are at the bottom of the pile when it comes to interupts.
1034 spec points to get an ability that lets you hit a caster once more for half damage before you die horribly

Archery needs serious reworking to make it attractive to spec for outside of keep/tower fights.
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  #13 (permalink)  
Old 15th March 2006, 06:15 PM
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Quote:
Originally Posted by Aiteal
Casters complain about interupts alot.
But bow specced archers really are at the bottom of the pile when it comes to interupts.
1034 spec points to get an ability that lets you hit a caster once more for half damage before you die horribly

Archery needs serious reworking to make it attractive to spec for outside of keep/tower fights.
Yep that is the excuse I used for keep camping
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Old 15th March 2006, 06:36 PM
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  #15 (permalink)  
Old 15th March 2006, 06:38 PM
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your looking at this from a very narrow 1v1 perspective about archer interupt rates.

You have STEALTH...ever been interupted from 1500 units away in stealth? no didnt think so.

Rangers on assist are lethal, changing anything much here would create monsters.

Yes brittles are a pain, being nerfed to just one is a step in the right direction.

I agree hunters need some love. need say no more, simply they do.

anyway...rant off.


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