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Grab Bag Goodness
Posted By: Sanya Thomas2002-12-20 16:20:43
I know a lot of you were wondering, so before I get started - he and his wife have a baby boy, and the family is doing well, despite the little guy's early arrival. Thanks for the good wishes, you guys :) On to the grab bag!

Q: Does an RA like Wild Power work for necromancers? What about Mastery of Concentration?

A: Yes.


Q: Is it an oversight on Mythic’s part that the necromancer’s power drain spell does not actually take away power from the enemy caster?

A: No. Here’s what the spell was designed to do – it does damage to the target. That damage is converted into power, which gets added to your pool. Like the blood rituals in your favorite pulp fantasy novel, for example.


Q: Why would I use the Creeping Path spec level 28 Spore Jet over the Creeping Path spec level 25 Sporespawn Youth?

A: Because Sporespawn Youth debuffs a single incoming target as soon as it’s in range, and Spore Jet is a pulsing AOE debuff. Much of the time, if a higher spell seems like it’s not much of an improvement, check to see if your new spell isn’t an AOE of some kind. If that’s not the case, please feel free to send me a feedback form, and I will pass it on to the design team.


Q: You addressed the share of experience the pet takes when an owner is soloing. What about groups?

A: In a group, the pet gets experience based strictly on the total damage the pet does to the target. The pet is NOT treated as another group member (group member experience is total exp divided by number of players in the group modified by player level vs. the levels of the other group members). It’s not much, unless you’re using the pet as the main tank for some reason, and even then it would not even be equal to a character’s share.


Q: When a spell is cast by a pet, what determines the effectiveness of the spell? Pet’s level? Your spec?

A: At this time, a pet’s base casting ability is only modified by the level of the pet. (The necro being the exception, of course.) I should say this is something we are keeping an eye on, and looking at controlled test results for.


Q: Does durability affect the combat formulas at all?

A: Nope. Durability only affects repair issues. If the item has a high durability it can be repaired to full for less money. As it loses durability, it costs more to make repairs, and then it becomes impossible to fully repair the item. Eventually (when durability hits zero) you can no longer make repairs at all.


Q: Siege weapons vs. mobs – can they be used? Do you still get experience for killing mobs with siege engines? What about drops? What kind of damage is it considered?

A: Siege damage is melee damage, and can be used. Using a siege weapon on a monster will also build ag and put you on the critter’s hate list. However, you do not get experience or drops from a creature that was killed with siege weapons.


Q: Last week you said that the assassin with a natural 50 in stealth and an assassin with a natural 38 and 12 in +stealth items would be equally hard to detect (although the natural 50 would have better safe fall). But what about if both of them have a natural 50 in stealth, but one of them has 10 in +stealth items? Does it do any good?

A: There is no hard cap on stealth – so the player with a total of 60 points in stealth will be harder to detect (both for PVE and RVR) than the one with 50. Please keep in mind that the difference between the detect rates at 50 and 51 would be so tiny that you’d have to be running developer tools in order to really notice it. At the 50+ level, you won’t see dramatic change.


Q: What is a “renderer creation failure”?

A: It means the graphics engine failed to initialize. In practical terms, it means a hardware problem. Before you do anything, check and make sure your system is up to the minimum spec listed. Shrouded Isles has a different set of system specs than the original game. If your system is fine, the first thing to try is reboot and start over. That cures most problems, right there. The next thing to try is updating your drivers – both video AND sound. (Remember to reboot after installing new drivers, even if the installer doesn’t force you to do so.) The third step is contacting our technical support wizards at support@darkageofcamelot.com.


Q: What exactly does the "taunt" aspect of some melee styles do? Does it give a bonus to AF, chance to hit, or anything like that?

A: None of that. What "taunt" styles do in our game is move you up on a monster’s hate list out of proportion to the amount of damage that you’ve done. I don’t have a formula, so I couldn’t say how much the normal ag is multiplied.


Q: Any update on the "free 20th character if you’ve got a level 50" option? What about (insert question here about the specifics of the offer)?

A: Other than we’re still planning to do it in the next few months? No. Though judging from the number of questions I’ve gotten asking for more information on it, it’s a good thing we’ve got it on the chart with a bullet.



Some of you may have heard we’ve got a new team lead looking out for the Dreds – he’s opened up his own forums at http://daoc-pvp.undertone.org/ - if you’re a Dred player, head on over and join the fun. It’s Scrappinak's forum, and he moderates it as he chooses.

For those of you celebrating next week, have a wonderful and safe holiday. See you in the game!



 

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