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Grab Bag: The Next Generation
Posted By: Sanya Thomas2002-12-13 13:38:41
I don't CARE that the movie is getting bad reviews. Let me be excited and make thinly veiled references to it with my grab bag. Speaking of which:


Q: If evade is capped at 50% chance to evade, and I have evade 7 and dodger 5, where do I stand without any buffs and capped stats? Do I have any use for the highest level of dodger? Is it possible to give a simple answer?

A: It isn't possible to give a simple answer. The formula includes such elements as your level, your target's level, your level of evade, your QUI, your DEX, your buffs to QUI and DEX, the number of people attacking you, your target's weapon level, your target's spec in the weapon he is wielding, the kind of attack (DW, range, etc), attack radius, angle of attack, the style you used most recently, target's offensive RA, debuffs, and a few others. (The type of weapon – large, 1H, etc – doesn’t matter.) So it's entirely situational.

Your base chance to evade at Evade 7 is 35% (5% per level). Dodger 5 (3% per level) adds another 15%. But that's just a BASE. Those percentages can be modified by all of the above. The cap is 50% - but after your base is modified, you might not be at 50.

So if you were fully buffed, fighting a lower level opponent who wasn't very skilled, had evade 7, and dodger 5, you would be over your cap for certain. Which element took you over your cap, I couldn't say. Could be a buff, could be dodger, could be the level and skill of your opponent.

But if you're fighting multiple attackers, or significantly higher level mobs, or someone your level who was buffed and specced better than you are, or someone smacks you with a debuff, then you would still need dodger 5 to hit your cap. It might take you over, but you wouldn't reach the cap without it.

So you see, it's really up to you. Do you mostly RVR, or do PVE? Solo or group? Do you have friends that will keep you buffed all the time, or do you spend a lot of time without buffs? The decision is yours, and there is no real right or wrong answer.


Q: Is a savage on the tank RA table or the hybrid table?

A: Savages should be on the full tank RA table, and yes, they are currently missing determination. They will get it in the near future, I am told.

Side note – I’ve seen some threads on savage miss rates. Guys, your miss rate against ORANGES is going to be high, so don’t bother passing me those logs as proof that you’ve got a problem. I only want to see blue and yellow opponents, and be sure to note in your message whether you had a bonus or a penalty against that particular mob type.


Q: Why are the savage weapons called greaves? If you will check any history text, you will see that greaves cover the lower legs, not the lower arms.

A: You are technically quite correct – but the weapon of the savage is a hybrid design between the offensive weapon element and the defensive element and look of a piece of leg armor. Hence the long names of the individual items. Bracers or vambraces are still worn while wielding the weapon.


Q: If you have two level 50 infiltrators and one trains to 50 in stealth, but the other trains to 38 and takes 12 stealth stat bonuses from spellcrafted gear, will they be equally hard to detect? I know the first one will also have safe fall, but I’m just talking about detection while stealthed.

A: I am told that the two examples will be equally hard to detect.


Q: I typed /gc autoremove Nameofjerk and he’s still in my guild. What happened?

A: The autoremover got hung up on something. So, just so everyone knows – if the person you’re trying to remove has not gone away in 24 hours (assuming they are NOT of guild leader rank – I know this is a problem for some, and we are discussing possible solutions), please contact us. Send me an email with FAILED AUTOREMOVE in the header. Sanya@mythicentertainment.com


Q: Thanks for the spellcrafter enchantment directions. But can you be more specific? What do each of the dusts do?

A: The cost to enchant is the simplest way to figure it out. Take the item to the NPC enchanter. Don’t let him enchant the item, just find out how much he wants to charge you. Let’s say he tells you “That will cost two gold to enchant.” The spellcrafter can then add up to one gold’s worth of dusts. That can be a dust that costs one gold, or two dusts that each cost 50 silver, or whatever. The dusts are not different materials – they’re just in denominations like ten and twenty dollar bills. And the effect is cumulative.

The NPC charges approximately 20% of the value of the item. It will cost a player half that to enchant the same item. If you can’t add up the cost of dust to equal exactly half the NPC’s price, round up.

Now, that’s the base cost to the player. What a spellcrafter wants to charge is up to him. The spellcrafter’s time and effort is certainly worth something.


Q: I am the first female (insert class here) on the server; is there any way to find out about the other servers?

A: No J Male or female doesn’t matter in our fantasy world here, so there’s no way that can be searched for in game or on the Herald. But congratulations anyway.


Q: Are you planning to release an official poster map of Shrouded Isles?

A: No plans that I know of… although I want one, darn it.


Q: Realm abilities. New classes. You SAID this week.

A: I have the designer hanging in chains in our dungeon prototype. He swears that he will have them to me on Monday. I was out most of this week with either a cold or a voodoo doll induced curse and was unable to apply the thumbscrews. I’m sorry. Please put the voodoo dolls away.


There we go, everyone. By the way, hiding pets inside world objects, and then nuking enemies with impunity, IS considered an exploit and we will take action if you're reported. Remember, if you're wondering if you're exploiting, ask yourself if someone can damage you. If they can't, you're exploiting.

See you next time, same bat channel. Have a great weekend, and live long, and prosper!





 

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