Author Topic: To-hit bonus in RvR. This is how it works!
Windwalkr  5804 posts
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Date Posted: 8/27/06 8:55am Subject: RE: To-hit bonus in RvR. This is how it works!
Nice work Ghoda!

This also makes Battler an interesting thing to consider, as it's +10% To-Hit bonus proc would also then affect DPS more then previously expected? (And would be perhaps useful to offset penalties, or improve styles without a To-Hit.)

Interesting stuff!

Thanks!


 

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ghoda2  589 posts
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Date Posted: 8/27/06 9:31am Subject: RE: To-hit bonus in RvR. This is how it works! - Date Edited: 8/27/06 9:36am (1 edits total) Edited By: ghoda2
I think that's how it works Aerendar. When I spam Sting on my bot, her to-hit chance increases by about 15-20%. Those tests are a (^(%#% to perform though, since it requires much healing, waiting for endurance, checking for misses and fumbles, etc...

Perhaps I'll do some furhter testing at a later point, but I know all I need to know at the moment.
Amethyst slash > all

Ghoda

Edit:
@ windwalker:
If you have battler, you probably have access to amethyst slash, in which case you will never miss anyway.
However, in combination with for example Obscure, that has no to-hit bonus, it may work out well. The 10% bonus on Battler allows you to hit 89+10=99% of the time. The defensive bonus on obscure (which I assume is 15%) would make you significantly harder to hit.

 

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Ishandra  2653 posts
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Date Posted: 8/27/06 10:19am Subject: RE: To-hit bonus in RvR. This is how it works!
battler use to be useful for 2h pallies before Rile gained a to-hit bonus, but now I think pretty much any style you would use has at least a low to hit bonus, making the difference battler proc would give less beneficial than say a malice/resist debuff proc.

 

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staatiatwork  69 posts
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Date Posted: 8/28/06 6:25am Subject: RE: To-hit bonus in RvR. This is how it works! - Date Edited: 8/28/06 6:31am (1 edits total) Edited By: staatiatwork
this all sounds kind of good, but i think something is not right
the lowest to-hit on my infiltrator is med bonus i use artis
but i miss 1 to 2 times in most fights? hmm...
(I look into the sys chat quite often and it's not evade/parry/block most of the time)

edit: the fihgts are vs ns/sb

 

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Prop-Kay  13365 posts
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Date Posted: 8/28/06 6:41am Subject: RE: To-hit bonus in RvR. This is how it works!
Are you talking about out right misses, or attacks block/parried/evaded and misses? He's tests have proven about mis-rates, but the defences are different.

 

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AzureTyger  12989 posts
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Date Posted: 8/28/06 7:18am Subject: RE: To-hit bonus in RvR. This is how it works! - Date Edited: 8/28/06 7:20am (1 edits total) Edited By: AzureTyger
Great info! But I don't understand how defensive abilities figure in to the equation.

So Parry/Block/Evade are calculated compeltely separately? Meaning even if you have a 100% chance to hit, the Block/Parry/Evade rate is calculated afterwards and then applied?

Let's say I use Diamondback (Medium Defensive Penalty) and my opponent's next attack is guaranteed 100% chance to hit. Before that hit is applied, does it check each of my defensive capabilities separately?

Evade I(5% +Dex/Qui Bonus)
11 Parry (10% +Dex Bonus + RAs)
29 Shield (20% + Dex Bonus +RAs)
- All further modified by attacker code.

I assume they are each calculated independently in some order.

 

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Kyera_Damare  20150 posts
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Date Posted: 8/28/06 8:46am Subject: RE: To-hit bonus in RvR. This is how it works!
I don't remember the exact order things are checked, but I think it's evade/block/parry/miss/bladeturn.

 

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Prop-Kay  13365 posts
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Date Posted: 8/28/06 8:55am Subject: RE: To-hit bonus in RvR. This is how it works!
evade/parry/block/miss/BT I think.

So if you arent parried or block, with a 100% chance to hit you shouldnt get a *miss*, thats how it works from my understanding.

 

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Corvinus101  928 posts
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Date Posted: 9/1/06 1:54pm Subject: RE: To-hit bonus in RvR. This is how it works!
/tag!

 

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Dobroi  3568 posts
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Date Posted: 9/1/06 2:01pm Subject: RE: To-hit bonus in RvR. This is how it works!
If your chance is 100% to not miss, that doesnt mean thats a 100% to land said hit through block/parry/evade (not in that order).

 

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Kyera_Damare  20150 posts
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Date Posted: 9/1/06 3:27pm Subject: RE: To-hit bonus in RvR. This is how it works!
Yeah, sorry, should have been parry/block. That I know, but I'm a moron and didn't type it that way.

Oh, and ghoda, would you mind if I archive this test on the DAoCWiki?

 

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GotharNW  25800 posts
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Date Posted: 9/1/06 4:50pm Subject: RE: To-hit bonus in RvR. This is how it works!
Why would you have to spend personal plat? Just get an enemy friend to agree to meet you on Pend and dupe all your money.

 

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Prop-Kay  13365 posts
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Date Posted: 9/2/06 1:02am Subject: RE: To-hit bonus in RvR. This is how it works!
Or be nice to a TL grin

 

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ghoda2  589 posts
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Date Posted: 9/3/06 3:39am Subject: RE: To-hit bonus in RvR. This is how it works!
I would be honoured if it would be posted on the wiki. Let me know if you need any specific graphs or other original test material.

I hope people will continue testing stuff like this and add their results to the wiki. I would especially like to know the specific to-hit bonus on each style. Although most styles will fit the 5%/10%/15%/20% rule, I cannot exclude that some styles may for example have a 7% to-hit bonus. It's just too much work for one person to test all available styles.

Ghoda

 

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Prop-Kay  13365 posts
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Date Posted: 9/3/06 3:45am Subject: RE: To-hit bonus in RvR. This is how it works!
Well, I'm asking for some form of *non macro* way to use a continual style (on pend). I can get serenity 5, and keep end up permanently, but would be hard to style continiously for 1000 swings. I really enjoyed carrying out those tests with Ghoda, and am HIGHLY interested on doing more. Also, a way to customise log's easier, to get the damage of say 1000 swings, without having to go through and document every one.

 

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