Author Topic: Growth Rates
Lisio 2,015 posts
Posts: 2,015
Registered: Jun 03
Date Posted: 6/17 1:59pm Subject: Growth Rates
Does anyone have any information which shows the growth rates of Hand to Hand styles?

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GotharNW 6,588 posts
Posts: 6,588
Registered: Feb 02
Date Posted: 6/17 2:43pm Subject: RE: Growth Rates
These were performed by Sweat.

Taunt
Wild Call - 363 Cap, 0.89 GR

Side Chain
Kelgor's Fist - 425 Cap, 1.25 GR
Kelgor's Wrath - 461 Cap, 1.46 GR

Back Chain
Clan's Call - 414 Cap, 1.19 GR
Clan's Might - 461 Cap, 1.46 GR

Evade Chain
Totemic Fear - 418 Cap, 1.21 GR
Totemic Wrath - 461 Cap, 1.46 GR
Totemic Sacrifice - 461 Cap, 1.46 GR

Parry Chain
Tribal Rage - 412 Cap, 1.18 GR
Tribal Assault - 414 Cap, 1.19 GR
Tribal Wrath - 461 Cap, 1.46 GR

If you wish to verify these numbers use this formula:

GR = (StyledCap - UnstyledCap)/(Specialization * SwingSpd)

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Gatorboots 859 posts
Posts: 859
Registered: May 03
Date Posted: 6/17 7:54pm Subject: RE: Growth Rates
Those seem a bit high like higher than pre nerf zerker. I'd check the math or the equation.

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Ratharius 1,901 posts
Posts: 1,901
Registered: Feb 03
Date Posted: 6/17 8:00pm Subject: RE: Growth Rates
Of course they are high...
Savage have the highest 1 handed caps in the game...easy...

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GotharNW 6,588 posts
Posts: 6,588
Registered: Feb 02
Date Posted: 6/17 9:24pm Subject: RE: Growth Rates
"Those seem a bit high like higher than pre nerf zerker. I'd check the math or the equation."

They have been verified multiple times. I included the GR formula so you can go check them yourself.

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Gaw *Broderskapet* || Guin*Raz 'Xi*
R8 Warrior, R7 Warden, R4 Shaman and a few other 50s
2 LGM AC/LGM Tailor
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Aleos 302 posts
Posts: 302
Registered: Mar 02
Date Posted: 6/17 9:41pm Subject: RE: Growth Rates
What is Growth Rates?

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Shotokan_ 195 posts
Title: Mythic Team Lead
Savage TL
Posts: 195
Registered: Apr 04
Date Posted: 6/17 10:04pm Subject: RE: Growth Rates
Not as high as a pre nerf zerk if my memory serves, in fact not even in the same ballpark considering the usage on a number of the styles in minimal.

There is of course a price that comes with them. The first being the lowest APR (average hits per round) in the game 1.55, as well as a more restrictive style line based on reactionaries and positionals with no true anytime.

All of the SI style lines sport some very high growth rates. If you combine the proc damage into your calculations for Reavers and Valewalkers they actually blow those numbers away. They also have trade offs for those abilities however.

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GotharNW 6,588 posts
Posts: 6,588
Registered: Feb 02
Date Posted: 6/17 10:42pm Subject: RE: Growth Rates
"What is Growth Rates?"

It's a comparison of how much a style *grows* in comparison to a taunt style in the specific style line.

GRs allow you to compare style damage via a uniform number since caps vary based on the weapon you are using.

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Gaw *Broderskapet* || Guin*Raz 'Xi*
R8 Warrior, R7 Warden, R4 Shaman and a few other 50s
2 LGM AC/LGM Tailor
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Joscelin 55 posts
Posts: 55
Registered: Apr 03
Date Posted: 6/18 1:49am Subject: RE: Growth Rates
No true anytimer? The taunt style looks pretty good with a GR of .89 happy
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ceixava 99 posts
Posts: 99
Registered: Jan 03
Date Posted: 6/18 2:04am Subject: RE: Growth Rates
savage lvl6 taunt has a growthrate that is .04 higher than the lvl50 style in bm's cd spec

supernova, 3rd in sidechain: 0.85 GR
savage lvl6 taunt, ANYTIME: 0.89 GR

good going mythic jejejej xD

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Ratharius 1,901 posts
Posts: 1,901
Registered: Feb 03
Date Posted: 6/18 2:22am Subject: RE: Growth Rates
Its the no to hit that savages QQ over...

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Zoot_Suitriot 2,453 posts
Posts: 2,453
Registered: May 02
Date Posted: 6/18 9:45am Subject: RE: Growth Rates
^^ has been proven to be a moot point in rvr. "To hit" does not increase your chance of landing a hit on a RvR opponent, only higher level mobs.

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Beasts2 233 posts
Posts: 233
Registered: Jun 04
Date Posted: 6/18 10:02am Subject: RE: Growth Rates
How in the hell do you get to the cap in damage...im hitting about 230 average .... thats half of that happy does the extra .3 you get in dps after rr5 make that big of a difference? my weps show true dps at 16.2 on a 16.5 wep .. after rr5 i understand it goes to 16.5 ... wth does that mean first of all lol and does it really mean that much of a difference? happy

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GotharNW 6,588 posts
Posts: 6,588
Registered: Feb 02
Date Posted: 6/18 10:09am Subject: RE: Growth Rates
The caps are irrelevant to the actual growth rate of the style. I should have taken the caps out to avoid confusion because I knew someone would ask about them.

The cap will vary depending on the weapon(s) you use and how fast you are swinging them (e.g. hastes and/or quickness).

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Gaw *Broderskapet* || Guin*Raz 'Xi*
R8 Warrior, R7 Warden, R4 Shaman and a few other 50s
2 LGM AC/LGM Tailor
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Dfnoob 1,016 posts
Posts: 1,016
Registered: Jan 03
Date Posted: 6/18 10:58am Subject: RE: Growth Rates
"^^ has been proven to be a moot point in rvr. "To hit" does not increase your chance of landing a hit on a RvR opponent, only higher level mobs. "

Actually that is not true. Tohit does not play a role in penatrating defenses (evade/parry/block) but it DOES play a role in flat out hit/misses. I don't have the link handy for you atm but it can be found in a fair amount of posts on the viking boards.

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GotharNW 6,588 posts
Posts: 6,588
Registered: Feb 02
Date Posted: 6/18 10:59am Subject: RE: Growth Rates
Correct.

Unstyled hits have an 85% chance of landing.
Styled hits have a 90% chance of landing.
A character with a defensive penalty increase the opponents chance to hit 100%.

The to hit lies in the middle.

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Gaw *Broderskapet* || Guin*Raz 'Xi*
R8 Warrior, R7 Warden, R4 Shaman and a few other 50s
2 LGM AC/LGM Tailor
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Ratharius 1,901 posts
Posts: 1,901
Registered: Feb 03
Date Posted: 6/18 11:34am Subject: RE: Growth Rates
230 dmg on what targets?
The only target I ever hit for less than 200 main hand was a R5+ Paladin here and there...
Casters I avg 400 main hand...Clerics tore up like no ones business...300-400 on really anything except plate main hand before crit...Hell I had 4 different triples on Bards for 900+...

Get a sally tail, get your SCed suit done and quit your damn crying...H2H savages hit as hard as damn 2 handers...

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thinking Ratharius the Briton Phoenix Knight Reaver thinking
batting Fire & Brimstone batting
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artemis_daoc 3,297 posts
Posts: 3,297
Registered: Mar 02
Date Posted: 6/18 11:43am Subject: RE: Growth Rates - Date Edited: 6/18 11:48am (2 edits total) Edited By: artemis_daoc
Flank (DW side positional 0.85 growth rate) has no-hit bonus.

Doublefrost (LA anytime) has low-to-hit.

I could go on. There is nothing unique about not having a bonus to hit or low-to-hit, it's not unique to H2H. But those growth rates add 30% or more style dmg compared to other classes similar to pre-LA nerf growth rates.
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Lemo 2,790 posts
Posts: 2,790
Registered: Dec 01
Date Posted: 6/18 11:59am Subject: RE: Growth Rates
Before 1.62, Doublefrost was ~1.50. Aurora Borealis was ~1.80. Saying Hand-to-hand styles are similar to pre-nerf LA styles is exaggerating perhaps more than a little.

I don't really have any issue with Hand-to-hand to-hit in RvR. Wild Call and all subsequent unstyled multihits land on level 50 players just fine, and any misses are easily lost in the sheer bulk of attacks per unit time that a Savage does.

On mobs, though, it makes me weepy sometimes. I assume all multihits are treated as unstyled attacks, because they miss a painful amount on purples. And if I'm trying to peel or whatever, using Wild Call, it is perhaps less than reliable. But even in PvE, the bulk attacks per round usually lets me hit consistantly enough to prevent me from deleting this character. happy

Lemo
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artemis_daoc 3,297 posts
Posts: 3,297
Registered: Mar 02
Date Posted: 6/18 12:27pm Subject: RE: Growth Rates
You are right Lemo, after checking old files, H2H isn't quite as high as what pre-nerf LA had. I forgot pre-nerf LA has 200% (or 2x) the growth rate of other style lines wink

H2H is more along 130%-150%.
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MioXH 200 posts
Posts: 200
Registered: Feb 04
Date Posted: 6/18 1:19pm Subject: RE: Growth Rates
Oh Jesus here we go again. Expect Wyrd inc any minute now..

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Beasts2 233 posts
Posts: 233
Registered: Jun 04
Date Posted: 6/18 1:22pm Subject: RE: Growth Rates
Ratharius .... i have snakecharmers wep and sally tail....buffed with 311 str 383 dex 247 quick and i swear on everything i hit about 230 ish to 300ish main and off combined,.,,,,and that seems to be conssitant whether its a caster or not... but on mid lance.. we do have alot of high rr albs n hibs. ..maybe that comes into effect .. who knows happy .. and not whinning biatch happy lol just wondering what im doing different then the uber savages like yourself happy

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50 shaman Meidek Alert RR 3L3 ML 4
50 savage Beasts RR 3L2 ML 4
50 sm Zhi Uhk Modern bot from hell 6.3 bubs into 50 happy
46 rm Oracles NF FotM 50 Skald Punitve Damage Retired
And Justice For All -GM- Mid / Lance (spying on Mordred lol)
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GotharNW 6,588 posts
Posts: 6,588
Registered: Feb 02
Date Posted: 6/18 2:36pm Subject: RE: Growth Rates
"Oh Jesus here we go again. Expect Wyrd inc any minute now.."

Actually, most of the players on internal who have had some experience with Savages (rr5 or higher) think the Growth Rates are a little high, but they are not claiming they should be lowered.

Perception is different than conception.

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Gaw *Broderskapet* || Guin*Raz 'Xi*
R8 Warrior, R7 Warden, R4 Shaman and a few other 50s
2 LGM AC/LGM Tailor
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ploppy. 1,083 posts
Posts: 1,083
Registered: Jul 00
Date Posted: 6/18 4:02pm Subject: RE: Growth Rates
Not all classes have the same base damage so you can't directly compare the growth rates of one class to another. For instance warriors supposedly have the highest base damage in the game, higher than thier class counterparts, heros and Armsmen.

Does anyone know for sure if the base damage of savages is the same as zerks and bm/mercs? If they are the same then I stand corrected, but If they are indeed different then looking at the growthrates is completely pointless unless your comparing the savage styles exclusivly.

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kalictalite2 636 posts
Posts: 636
Registered: Oct 03
Date Posted: 6/18 4:17pm Subject: RE: Growth Rates
"buffed with 311 str 383 dex 247 quick "

Fully buffed I have 342 str and 393 dex...you overcapped?

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Lemo 2,790 posts
Posts: 2,790
Registered: Dec 01
Date Posted: 6/18 4:21pm Subject: RE: Growth Rates
Without getting too in depth in the calculations, it can be said that the Savage's lower WeapSkill and attacks per round is more than made up for by its higher growth rates, DPS buff, and haste buff.

So, yes, comparing growth rates in isolation of other factors is insufficient to draw a conclusion. However, knowing Hand-to-hand's growth rates is good for comparisons such as a Hth Savage versus a 2H Savage, since they are for the most part the same otherwise (not exactly, but whatever).

Lemo
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