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Unuth
(Registered)
Posts : 264



Question on Damage tables 07/07/04 12:28 PM
I'm a little confused on what people mean when they say that [character] is in the rogue damage table, or tank or hybrid damage table. Do the different damage tables do more damage? How do you tell which damage table your character is in?

Blackblade
(Im Watching YOU)
Posts : 1711



RE: Question on Damage tables 07/07/04 12:32 PM
A damage table is the code the game uses to determine the maximum amount of physical damage a character can do with a weapon (Sword, Shield, Spear, Hammer, etc.)..

Tanks (Or classes that are primarily melee, i.e, Armsmen, Warriors, Mercenaries, Heros, etc..) do the highest possible damage.

Rogues I believe are close to Hybrid, if not higher. Rogues are stealthed based classes, like Scouts, Rangers, Infiltraitors, and Shadowbaldes.. Hybrids are typcially classes that primarily do melee, but have some sort of magical abilites at their disposal, such as a Paladin, a Reaver, or a Thane..

These damage tables have no affect on the amount of damage a spell can do, like a bolt, DD, or DOT however.. That damage is based on the delve value of the spell and target resists.. The caster damage table is the lowest, and therefore, casters do the lowest damage with thier staffs...

I hope that helps :)

[Edited to ease Bahgoon's migrane from the "u" and "g" being in the wrong palce. =) ]



"My lawyer would say it’s probably for the best that I cannot physically reach through the internet and choke people... But sometimes, I think I’d take the risk…" - Frostman
"Those of you who think you know everything are annoying those of us who do.-Slashdot Quote

Bahgoon
(Registered)
Posts : 868



RE: Question on Damage tables 07/07/04 1:52 PM
Sorry but I see this constantly and it drives me crazy (This after I promised to not be a grammar Nazi).

rouge - French for red. Also a type of cosmetic used to color cheeks red.

rogue - a scoundrel or a thief.

Now I feel better.

-Bahgoon

Unuth
(Registered)
Posts : 264



RE: Question on Damage tables 07/07/04 4:45 PM
Yeah I think that helps, thank you :)








Go alb

Sabranic
(Midgard's Yoda)
Posts : 1459



RE: Question on Damage tables 07/07/04 5:02 PM
There are many damage tables in the game - simplified, the damage tables are the ammount of wepaonskill you gain for each point of strength and weaponspec.

Here are the tables, showing whih classes get the same weaponskill per point of strength and wepaon specilization. This is NOT to say these clases will have the SAME weaponskill however, as race choices, spec point allocations, and what stats raise as the class levels will change the end total signifignatly. For example, while a thane gains the same weaponskill per point of strength and weaponspec as a bard, he will probably have higher weaponskill than a bard, due to higher strength gains for his class, race, and weaponspec.

Table 1: Warriors, Berzerkers, Armsmen, Mercs, Heroes, Blademasters.
Table 2: Savages, Valewalkers
Table 3: Champions, Paladins, Skalds, Reavers
Table 4: Shadowblades, Hunters, Infiltrators, Scouts, Rangers, Nightshades, Friars
Table 5: Warden, Thane, Bard, Minsteral, Shamen, Healer, Cleric, Druids
Table 6: Runemaster, Spiritmaster, Bonedancer, Cabalist, Wizard, Theurgist, Necromancer, Eldrich, Enchanter, Animist, Mentalist

Some classes have bonus damage that is tacked on (but not as additional weaponskill) such as hunters and warriors, who recieve a 5% and 7% bonus to their respective melee damage output.

Nonsensei
(i hoap u dai irl)
Posts : 5414



RE: Question on Damage tables 07/07/04 6:22 PM
Damage tables are a BS term made up by board trollers for the purpose of comparing the damage dealing abilities of a class.
This is why youll see everyone say that warriors are on thier own damage table. Its because they have the highest possible weaponskill in the game.
The stat you should really use to compare damage is weaponskill. Nothing else matters.

"Some classes have bonus damage that is tacked on (but not as additional weaponskill) such as hunters and warriors, who recieve a 5% and 7% bonus to their respective melee damage output. "

Whick might as well be translated directly into weaponskill because thats what determines damage.

Fucking welcome to the motherfucking goddamn internet motherfucker.

DrOctober
(Registered)
Posts : 1431



RE: Question on Damage tables 07/08/04 12:51 AM
As an aside, warriors will have a higher WeapSkill than heros, blademasters, mercs, armsmen, berserkers or savages...given the same weapon spec and relavent stat.

This is the warrior's 'defining' class ability.

It's worth taking a little time to look at a WeapSkill calculator to get an idea as to what the weaponskill of your character will end up at. I use this one:

http://haldar.newmail.ru/daoc/ws.html

And it's pretty friggin close.

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berithon
(tyeps ogod)
Posts : 5873



RE: Question on Damage tables 07/08/04 1:13 AM
nonsenei the damage table is an actual in game thing

it is part of the formula used to determina WS

the game uses

Spec
Stats
(i think theres something else here but its late and im tired)
and Damage Table

to calculate your Weapon skill

we proved it using a Briton Reaver and Briton Armsman

Reavers are(supposedly) on the hybrid table

arms are on the primary table

we had them both char copy to pend

the reaver respeced to 50 slash

both took off all their armor and dropped all buffs

both had the same str and the same specialization in their wep

the arms came out with more WS than the reaver

so with the same stats and same spec somethign caused the differnce

Berithon

Level 60 Undead Priest WoW/Detheroc
Level 50 RR7 Cleric DAoC/Tristan

doeridid
(Registered)
Posts : 9285



RE: Question on Damage tables 07/08/04 1:25 AM
That list isn't correct even if it is comparing weaponskill instead of damage...

As listed above, Warriors are on the top of the pile, higher than even the other primary and light tanks.

Savages are on the same scale as the primary and light tanks when using H2H, but take a small weaponskill penalty when using the regular weapons.

Next comes the hybrids.

The Valewalker is the highest weaponskill hybrid in the game, barely missing the scale of the primary and light tanks.

The next two down the list are the Paladin and Champion.

The next tier has the largest group of hybrid tanks: Reavers, Thanes, Skalds, all 3 assassins, all 3 archers, Minstrels, Bards, Wardens, and Friars.

The bottom tiers are the classes that have no access to weapon spec at all, with the healing classes coming in a bit above the cloth casters.

Remember, when comparing weaponskill (and associated damage) that you must compare characters of the same level, weapon spec, and stat modifier... In other words, a 50 Spero and a 50 Warrior who both have a full 50 in their wearpon and exactly 300 STR are comparable, but a 44/44/44 Blademaster and a 50/50/28 Berserker aren't comparable and a Thane with 50 weapon and 320STR isn't comparable with a Reaver with 50 weapon and 240STR.

Even RR can change weaponskill, since for each full RR you gain a +1 to each skill (including the weapon that's creating the weaponskill your comparing).

To truly compare which classes have access to the higher weaponskilll, you could simply creat a bunch of /levels. Have a bunch of cloth armor made with differing amounts of +STR and +DEX on it. Equip whatever amount of the cloth armor is necessary to create characters with the same stats, then spec them to the same level in their weapon.

Since they'll all be level 20, and all have the same stats, and all have the same weapon spec-- their weaponskill tables are the only things that will contribute to any differences... There's your final answer.

Please keep in mind that even a primary stat will only rise 15 pts by level 20. You won't need to have very powerful +STR gear on hand to do this test. The goal isn't to create equally POWERFUL characters-- simply equal characters.


Quote from Dirshaun
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Blackblade
(Im Watching YOU)
Posts : 1711



RE: Question on Damage tables 07/08/04 8:33 AM
Hmm.. I'd be curious to see if assasin classes are really lower then people on they Hybrdid damage table, such as Paladins.. But then again, not many assasins weild only 1 weapon...

Anyone know of any tests that demonstrate assasins are on a lower damage table then hybrids?



"My lawyer would say it’s probably for the best that I cannot physically reach through the internet and choke people... But sometimes, I think I’d take the risk…" - Frostman
"Those of you who think you know everything are annoying those of us who do.-Slashdot Quote

Cruelty
(On Sabatical)
Posts : 4582



RE: Question on Damage tables 07/08/04 9:43 AM
Weaponskill drives damage. There is no damage table but there is a weaponskill table. This is the only thing that really matters when comparing classes. Since hybrids have less WS than tanks, it is said they are on a different damage table. They are not. It is all driven by the WS table.

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Nonsensei
(i hoap u dai irl)
Posts : 5414



RE: Question on Damage tables 07/08/04 11:49 AM
"nonsenei the damage table is an actual in game thing
it is part of the formula used to determina WS"

I know that each class has its own weaponskill progression rate and that sometimes that rate is shared by more than one class, making them both on the same "table".

But the term damage table itself if a BS term. Mythic has never used it. Its just a lofty phrase that everyone seems to understand intuitively.

Fucking welcome to the motherfucking goddamn internet motherfucker.

Morrinn
(Registered)
Posts : 333



RE: Question on Damage tables 07/08/04 12:04 PM
^agree^

I think it mostly comes from the old "pen and paper" D & D when you had to look up your class, level, etc. from a table to find out what your "to hit" a mob was.

Weaponskill is determined by weapon spec and underlying stat(s). It's just that each class benefits differently when these factors increase.

mortician
(Clueless)
Posts : 1467



RE: Question on Damage tables 07/08/04 2:32 PM
i dunt know about damage atbles and such... but ive notice that assassins deal more damage than hybrids and have less hitpoint than them. tanks tend to deal the most damage and have more hitpoints.. the hybrids seem to deal damage between the rogues and healers but have more hitpoints than healers. and casgter are bottom of the barel alltogether in mele damage and hitpoints.

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aennala - 49 shaman - pendragon



berithon
(tyeps ogod)
Posts : 5873



RE: Question on Damage tables 07/08/04 2:36 PM
"The next two down the list are the Paladin and Champion.

The next tier has the largest group of hybrid tanks: Reavers, Thanes, Skalds, all 3 assassins, all 3 archers, Minstrels, Bards, Wardens, and Friars."

ermmm paladisn are i believeo n the healer damage tables and theresn o way they are above Reavers and Friars

Berithon

Level 60 Undead Priest WoW/Detheroc
Level 50 RR7 Cleric DAoC/Tristan

Britainicus
(Registered)
Posts : 59



RE: Question on Damage tables 07/08/04 3:01 PM
1. Mythic has used the term "damage table." Most recently when the small boost to warriors was given.

2. Weaponskill is not always the main driving force. An inf will almost always outdamage any hybrid even with one hand regardless if the hybrid tank has a higher weaponskill, even if its as much as 500 points higher.

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